Publications

2023

CHI
Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs
Damien Masson, Sylvain Malacria, Géry Casiez, Daniel Vogel. 2023.
CHI
ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts
Damien Masson, Sylvain Malacria, Daniel Vogel, Edward Lank, Géry Casiez. 2023.
CHI
Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented Reality
Daekun Kim, Nikhita Joshi, Daniel Vogel. 2023.
UIST
Substiports: User-Inserted Ad Hoc Objects as Reusable Structural Support for Unmodified FDM 3D Printers
Ludwig Wilhelm Wall, Oliver Schneider, Daniel Vogel.. 2023.
UIST
Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents
Damien Masson, Sylvain Malacria, Géry Casiez, Daniel Vogel. 2023.
UIST
Transferable Microgestures Across Hand Posture and Location Constraints: Leveraging the Middle, Ring, and Pinky Fingers
Nikhita Joshi, Parastoo Abtahi, Raj Sodhi, Nitzan Bartov, Jackson Rushing, Christopher Collins, Daniel Vogel, Michael Glueck. 2023.

2022

CHI
Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators
Jeremy Hartmann, Daniel Vogel. 2022.
CHI
Understanding How People with Limited Mobility Use Multi-Modal Input
Johann Wentzel, Sasa Junuzovic, James Devine, John R. Porter, Martez Mott. 2022.
CHI
Supercharging Trial-and-Error for Learning Complex Software Applications
Damien Masson, Jo Vermeulen, George Fitzmaurice, Justin Matejka. 2022.
CHI
Evaluating Singing for Computer Input Using Pitch, Interval, and Melody
Graeme Zinck, Daniel Vogel. 2022.
CHI
Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors
Margaret Jean Foley, Quentin Roy, Da-Yuan Huang, Wei Li, and Daniel Vogel. 2022.
CHI
“I Don’t Want To Shoot The Android”: Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human
Karina Arrambide, John Yoon, Cayley MacArthur, Katja Rogers, Alessandra Luz, Lennart E Nacke. 2022.
CSCW
More than just Software Surprises: Purposes, Processes, and Directions for Software Application Easter Eggs
Matthew Lakier, Daniel Vogel. 2022.
DIS
PrivacyToon: Concept-driven Storytelling with Creativity Support for Privacy Concepts
Sangho Suh, Sydney Lamorea, Edith Law, Leah Zhang-Kennedy. 2022.
GI
A Design Framework for Contextual and Embedded Information Visualizations in Spatial Augmented Reality
Nikhita Joshi, Matthew Lakier, Daniel Vogel, Jian Zhao. 2022.
SUI
An Instrumented Office Chair with a Steerable Projector for Personal Spatial Augmented Reality
Nikhita Joshi, Antony Albert Raj Irudayaraj, Jeremy Hartmann, Daniel Vogel. 2022.
UIST
CodeToon: Story Ideation, Auto Comic Generation, and Structure Mapping for Code-Driven Storytelling
Sangho Suh, Jian Zhao, Edith Law. 2022.

2021

CHI
Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable
Ludwig Wilhelm Wall, Alec Jacobson, Daniel Vogel and Oliver Schneider. 2021.
CHI
Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions
Quentin Roy, Sébastien Berlioux, Géry Casiez, and Daniel Vogel. 2021.
CHI
Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe
Julie M. Funk, Matthew Lakier, Marcel O'Gorman, and Daniel Vogel. 2021.
CHI
NBSearch: Semantic Search and Visual Exploration of Computational Notebooks
Xingjun Li, Yuanxin Wang, Hong Wang, Yang Wang, Jian Zhao. 2021.
CHI
KTabulator: Interactive Ad hoc Table Creation using Knowledge Graphs
Siyuan Xia, Nafisa Anzum, Semih Salihoglu, Jian Zhao. 2021.
IJHCS
An examination of mobile phone pointing in surface mapped spatial augmented reality
Jeremy Hartmann and Daniel Vogel. 2021.
INTERACT
Empirical evaluation of moving target selection in virtual reality using egocentric metaphors
Yuan Chen, Junwei Sun, Qiang Xu, Edward Lank, Pourang Irani, Wei Li. 2021.
INTERACT
Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space
Yuan Chen, Junwei Sun, Qiang Xu, Edward Lank, Pourang Irani, Wei Li. 2021.
SIGCSE
Using Comics to Introduce and Reinforce Programming Concepts in CS1
Sangho Suh, Celine Latulipe, Ken Jen Lee, Bernadette Cheng, and Edith Law. 2021.
TVCG
ChartStory: Automated Partitioning, Layout, and Captioning of Charts into Comic-Style Narratives
Jian Zhao, Shenyu Xu, Senthil Chandrasegaran, Chris Bryan, Fan Du, Aditi Mishra, Xin Qian, Yiran Li, Kwan-Liu Ma. 2021.
TVCG
Evaluating Effects of Background Stories on Graph Perception
Ying Zhao, Jingcheng Shi, Jiawei Liu, Jian Zhao, Fangfang Zhou, Wenzhi Zhang, Kangyi Chen, Xin Zhao, Chunyao Zhu, Wei Chen. 2021.
TVCG
Towards Systematic Design Considerations for Visualizing Cross-View Data Relationships
Maoyuan Sun, Akhil Namburi, David Koop, Jian Zhao, Tianyi Li, Haeyong Chung. 2021.
TVCG
CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital Interfaces
Ehsan Jahangirzadeh Soure, Emily Kuang, Mingming Fan, Jian Zhao. 2021.
TVCG
Interactive Dimensionality Reduction for Comparative Analysis
Takanori Fujiwara, Xinhai Wei, Jian Zhao, Kwan-Liu Ma. 2021.
TVCG
SightBi: Exploring Cross-View Data Relationships with Biclusters
Maoyuan Sun, Abdul Shaikh, Hamed Alhoori, Jian Zhao. 2021.
TVCG
InfoColorizer: Interactive Recommendation of Color Palettes for Infographics
Linping Yuan, Ziqi Zhou, Jian Zhao, Yiqiu Guo, Fan Du, Huamin Qu. 2021.
TVCG
OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality
Katherine Fennedy, Jeremy Hartmann, Quentin Roy, Simon Tangi Perrault, and Daniel Vogel. 2021.
UIST
PocketView: Through-Fabric Information Displays
Antony Albert Raj Irudayaraj, Rishav Agarwal, Nikhita Joshi, Aakar Gupta, Omid Abari, and Daniel Vogel. 2021.
UIST
Relevance and Applicability of Hardware-independent Pointing Transfer Functions
Raiza Hanada, Damien Masson, Géry Casiez, Mathieu Nancel and Sylvain Malacria. 2021.
alt.chi
Font Your Friends and Loved Ones: On the Utility of Ugly Interfaces
Josh Urban Davis and Johann Wentzel. 2021.

2020

CHI
Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games
Wehbe, Rina R; Dickson, Terence; Kuzminykh, Anastasia; Nacke, Lennart E; and Lank, Edward. 2020.
CHI
Investigating the Necessity of Delay in Marking Menu Invocation
Jay Henderson, Sylvain Malacria, Mathieu Nancel, and Edward Lank. 2020.
CHI
Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment
Mike Schaekermann, Carrie J. Cai, Abigail E. Huang, and Rory Sayres. 2020.
CHI
Framing Effects Influence Interface Feature Decisions
Andy Cockburn, Blaine Lewis, Phillip Quinn, and Carl Gutwin. 2020.
CHI
Manipulation, Learning, and Recall with Tangible Pen-Like Input
Lisa Elkin, Jean-Baptiste Beau, Géry Casiez, and Daniel Vogel. 2020.
CHI
Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality
Yuan Chen, Keiko Katsuragawa, Edward Lank. 2020.
CHI
Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription
Margaret Foley, Géry Casiez, Daniel Vogel. 2020.
CHI
Pedagogical Agents for Fostering Question-Asking Skills in Children
M. Alaimi, E. Law, K. Pantasdo, P-Y. Oudeyer and H. Sauzeon. 2020.
CHI
Ambiguity-aware AI Assistants for Medical Data Analysis
M. Schaekermann, G. Beaton, E. Sanoubari, A. Lim, K. Larson and E. Law. 2020.
CHI
Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles
N. Dillen, M. Ilievski, E. Law, L. Nacke, K. Czarnecki and O. Schneider. 2020.
CHI
Chameleon: Bringing Interactivity to Static Digital Documents
Damien Masson, Sylvain Malacria, Edward Lank, Géry Casiez. 2020.
CHI
KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping
Blaine Lewis, Greg d'Eon, Andy Cockburn, Daniel Vogel. 2020.
CHI
MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less
Nikhita Joshi, Justin Matejka, Fraser Anderson, Tovi Grossman, and George Fitzmaurice. 2020.
CHI
Improving Virtual Reality Ergonomics through Reach-Bounded Non-Linear Input Amplification
Johann Wentzel, Greg d'Eon, and Daniel Vogel. 2020.
CHI
PenSight: Enhanced Interaction with a Pen-Top Camera
Fabrice Matulic, Riku Arakawa, Brian Vogel, and Daniel Vogel. 2020.
CHI
Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects
Aakar Gupta, Bo Rui Lin, Siyi Ji, Arjav Patel, Daniel Vogel. 2020.
CoRR
Using Conformity to Probe Interaction Challenges in XR Collaboration
Jeremy Hartmann, Hemant Bhaskar Surale, Aakar Gupta, and Daniel Vogel. 2020.
IDC
How Do We Design for Concreteness Fading? Survey, General Framework, and Design Dimensions
Sangho Suh, Martinet Lee, Edith Law. 2020.
IEEE IV
Autonomous Vehicle Visual Signals for Pedestrians: Experiments and Design Recommendations.
H. Chen, R. Cohen, K. Dautenhahn, E. Law, K. Czarnecki. 2020.
MobileHCI
STAT: Subtle Typing Around the Thigh for Head-Mounted Displays
Jay Henderson, Jessy Ceha, and Edward Lank. 2020.
PACM ISS
Expanding Side Touch Input on Mobile Phones: Finger Reachability and Two-Dimensional Taps and Flicks using the Index and Thumb
Yen-Ting Yeh, Quentin Roy, Antony Albert Raj Irudayaraj, and Daniel Vogel. 2020.
SUI
Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode Switching
Jeremy Hartmann, Aakar Gupta, and Daniel Vogel. 2020.
TOPS
Mimicry Attacks on Smartphone Keystroke Authentication
Hassan Khan, Urs Hengartner, and Daniel Vogel. 2020.
TVCG
Understanding Missing Links in Bipartite Networks with MissBiN
Jian Zhao, Maoyuan Sun, Francine Chen, and Patrick Chiu. 2020.
TVCG
ChartSeer: Interactive Steering Exploratory Visual Analysis with Machine Intelligence
Jian Zhao, Mingming Fan, and Mi Feng. 2020.
UIST
AAR: Augmenting a Wearable Augmented Reality Display with an Actuated Head-Mounted Projector
Jeremy Hartmann, Yen-Ting Yeh, and Daniel Vogel. 2020.
UIST
View-Dependent Effects for 360° Virtual Reality Video
Jeremy Hartmann, Stephen DiVerdi, Cuong Nguyen, and Daniel Vogel. 2020.
VIS
A Visual Analytics Framework for Contrastive Network Analysis
Takanori Fujiwara, Jian Zhao, Francine Chen, and Kwan‑Liu Ma. 2020.
VL/HCC
Coding Strip: A Pedagogical Tool for Teaching and Learning Programming Concepts through Comics
Sangho Suh, Martinet Lee, Gracie Xia, Edith Law. 2020.

2019

AAMAS
Trusted AI and the Contribution of Trust Modeling in Multiagent Systems
Robin Cohen, Mike Schaekermann, Sihao Liu, and Michael Cormier. 2019.
AAMAS
Contradict the Machine: A Hybrid Approach to Identifying Unknown Unknowns
Colin Vandenhof and Edith Law. 2019.
ASSETS
VERSE: Bridging Screen Readers and Voice Assistants for Enhanced Eyes-Free Web Search
Alexandra (Sasha) Vtyurina, Adam Fourney, Meredith Ringel Morris, Leah Findlater, and Ryen W. White. 2019.
CHI
RotoSwype: Word-Gesture Typing using a Ring
Aakar Gupta, Cheng Ji, Hui-Shyong Yeo, Aaron Quigley, and Daniel Vogel. 2019.
CHI
Automating the Intentional Encoding of Human-Designable Markers
Joshua D. A. Jung, Rahul N. Iyer, and Daniel Vogel. 2019.
CHI
HotStrokes: Word-Gesture Shortcuts on a Trackpad
Wenzhe Cui, Jingjie Zheng, Blaine Lewis, Daniel Vogel, and Xiaojun Bi. 2019.
CHI
RealityCheck: Blending Virtual Environments with Situated Physical Reality
Jeremy Hartmann, Christian Holz, Eyal Ofek, and Andrew Wilson. 2019.
CHI
Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality
Hemant Bhaskar Surale, Fabrice Matulic, and Daniel Vogel. 2019.
CHI
TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality
Hemant Bhaskar Surale, Aakar Gupta, Mark Hancock, and Daniel Vogel. 2019.
CHI
Automation Accuracy Is Good, but High Controllability May Be Better
Quentin Roy, Futian (Caesar) Zhang, and Daniel Vogel. 2019.
CHI
An Evaluation of Touch Input at the Edge of a Table
Nikhita Joshi and Daniel Vogel. 2019.
CHI
Leveraging Distal Vibrotactile Feedback for Target Acquisition
Jay Henderson, Jeff Avery, Laurent Grisoni, and Edward Lank. 2019.
CHI
Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour.
Jessy Ceha, Nalin Chhibber, Joslin Goh, Corina McDonald, Pierre-Yves Oudeyer, Dana Kulić, and Edith Law. 2019.
CHI PLAY
Cross-Car, Multiplayer Games for Semi-Autonomous Driving
Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, and Daniel Vogel. 2019.
CHIIR
Exploring Email Triage: Challenges and Opportunities
Bahareh Sarrafzadeh, Ahmed Hassan Awadallah and Milad Shokouhi. 2019.
CSCW
Understanding Expert Disagreement in Medical Data Analysis through Structured Adjudication
Mike Schaekermann, Graeme Beaton, Minahz Habib, Andrew Lim, Kate Larson, and Edith Law. 2019.
CSCW
Paying Crowd Workers for Collaborative Work
Greg d'Eon, Joslin Goh, Kate Larson, and Edith Law. 2019.
CSCW
The Perpetual Work Life of Crowdworkers: How Tooling Practices Increase Fragmentation in Crowdwork
Alex Williams, Gloria Mark, Kristy Milland, Edward Lank, and Edith Law. 2019.
GI
Wehbe, Rina R., Riberio, Giovannim Fung, Kin Pon, Nacke, Lennart E., and Lank, Edward. 2019.
HCOMP
A Hybrid Approach to Identifying Unknown Unknowns of Predictive Models
Colin Vandenhof. 2019.
ICER
Using Concreteness Fading to Model & Design Learning Process
Sangho Suh. 2019.
IHM
Holding Patterns: Detecting Handedness With A Moving Smartphone At Pickup
Jeff Avery, Daniel Vogel, Edward Lank, Damien Masson, and Hanae Rateau. 2019.
IHM
Measuring the Effect of Public vs Private Context on the Kinematics of Smartphone Motion Gestures
Edward Lank, Paul Meyer, Damien Masson, and Hanae Rateau. 2019.
ISS
Eliciting Pen-Holding Postures for General Input with Suitability for EMG Armband Detection
Fabrice Matulic, Brian K. Vogel, Naoki Kimura, and Daniel Vogel. 2019.
InfoVis
VisTA: Integrating Machine Intelligence with Visualization to Support the Investigation of Think-Aloud Sessions
Mingming Fan, Ke Wu, Jian Zhao, Yue Li, Winter Wei, Khai Truong. 2019.
Interact
A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment
Quentin Roy, Camelia Zakaria, Simon T. Perrault, Mathieu Nancel, Wonjung Kim, Archan Misra, and Andy Cockburn. 2019.
MobileHCI
WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing
Hui-Shyong Yeo, Juyoung Lee, Hyung-il Kim, Aakar Gupta, Andrea Bianchi, Daniel Vogel, Hideki Koike, Woontack Woo, and Aaron Quigley. 2019.
MobileHCI
Hand-Over-Face Input Sensing for Interaction with Smartphones through the Built-in Camera
Mona Loorak, Wei Zhou, Ha Trinh, Jian Zhao, Wei Li. 2019.
MobileHCI
Exploring Cross-Modal Training via Touch to Learn a Mid-Air Marking Menu Gesture Set
Jay Henderson, Sachi Mizobuchi, Wei Li, and Edward Lank. 2019.
Ophthalmology
Deep Learning and Glaucoma Specialists: The Relative Importance of Optic Disc Features to Predict Glaucoma Referral in Fundus Photographs
Sonia Phene, R. Carter Dunn, Naama Hammel, Yun Liu, Jonathan Krause, Naho Kitade, Mike Schaekermann, Rory Sayres, Derek J. Wu, Ashish Bora, Christopher Semturs, Anita Misra, Abigail E. Huang, Arielle Spitze, Felipe A. Medeiros, April Y. Maa, Monica Gandhi, Greg S. Corrado, Lily Peng, and Dale R. Webster. 2019.
SIGMOD
GraphWrangler: An Interactive Graph View on Relational Data
Nafisa Anzum, Semih Salihoglu, and Daniel Vogel. 2019.
Seizure
Smartphone EEG and Remote Online Interpretation for Children with Epilepsy in the Republic of Guinea: Quality, Characteristics, and Practice Implications
Jennifer A Williams, Fodé Abass Cisse, Mike Schaekermann, Foksouna Sakadi, Nana Rahamatou Tassiou, Gladia C. Hotan, Aissatou Kenda Bah, Abdoul Bachir Djibo Hamani, Andrew Lim, Edward C.W. Leung, Tadeu A. Fantaneanu, Tracey A. Milligan, Vidita Khatri, Daniel B. Hoch, Manav V. Vyas, Alice D. Lam, Joseph M. Cohen, Andre C. Vogel, Edith Law, and Farrah J. Mateen. 2019.
TOCHI
What Do We Mean by "Interaction"? An Analysis of 35 Years of CHI
Kasper Hornbæk, Aske Mottelson, Jarrod Knibbe, and Daniel Vogel. 2019.
TVST
Remote Tool-Based Adjudication for Grading Diabetic Retinopathy
Mike Schaekermann, Naama Hammel, Michael Terry, Tayyeba K. Ali, Yun Liu, Brian Basham, Bilson Campana, William Chen, Xiang Ji, Jonathan Krause, Greg S. Corrado, Lily Peng, Dale R. Webster, Edith Law, and Rory Sayres. 2019.
UIST
Tip-Tap: Battery-free Discrete 2D Fingertip Input
Keiko Katsuragawa, Ju Wang, Ziyang Shan, Ningshan Ouyang, Omid Abari, and Daniel Vogel. 2019.
UIST
Mercury: Empowering Programmers' Mobile Work Practices with Microproductivity
Alex Williams, Harmanpreet Kaur, Jaime Teevan, Ryen White, Shamsi Iqbal, and Adam Fourney. 2019.
VDS
Albireo: An Interactive Tool for Visually Summarizing Computational Notebook Structure
John Wenskovitch, Jian Zhao, Scott Carter, Matthew Cooper, Chris North. 2019.
VIS
SANVis: Visual Analytics for Understanding Self-Attention Networks
Cheonbok Park, Inyoup Na, Yongjang Jo, Sungbok Shin, Yoo Jaehyo, Bum Chul Kwon, Jian Zhao, Hyungjong Noh, Yeonsoo Lee, Jaegul Choo. 2019.
VIS
MissBiN: Visual Analysis of Missing Links in Bipartite Networks
Jian Zhao, Maoyuan Sun, Francine Chen, Patrick Chiu. 2019.
VIS
Interactive Bicluster Aggregation in Bipartite Graphs
Maoyuan Sun, David Koop, Jian Zhao, Chris North, Naren Ramakrishnan. 2019.
WSDM
Characterizing and Predicting Email Deferral Behavior
Bahareh Sarrafzadeh, Ahmed Hassan Awadallah, Christopher H Lin, Chia-Jung Lee, Milad Shokouhi and Susan T Dumais. 2019.

2018

CHI
Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing
Hassan Khan, Urs Hengartner, and Daniel Vogel. 2018.
CHI
Multiray: Multi-Finger Raycasting for Large Displays
Fabrice Matulic and Daniel Vogel. 2018.
CHI
Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers
Joshua D. A. Jung and Daniel Vogel. 2018.
CHI
Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions
Alix Goguey, Géry Casiez, Daniel Vogel, and Carl Gutwin. 2018.
CHI
Exploring the Role of Conversational Cues in Guided Task Support with Virtual Assistants
Alexandra (Sasha) Vtyurina and Adam Fourney. 2018.
CHI
Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces
Jeff Avery, Sylvain Malacria, Mathieu Nancel, Géry Casiez, Edward Lank. 2018.
CHI EA
An Evaluation of Mobile Phone Pointing in Spatial Augmented Reality
Jeremy Hartmann and Daniel Vogel. 2018.
CSCW
Resolvable vs. Irresolvable Disagreement: A Study on Worker Deliberation in Crowd Work
Mike Schaekermann, Joslin Goh, Kate Larson, and Edith Law. 2018.
CSCW
MechanicalHeart: A Human-Machine Framework for the Classification of Phonocardiograms
William Callaghan, Joslin Goh, Michael Mohareb, Andrew Lim, and Edith Law. 2018.
MobiSys
Augmented Reality-based Mimicry Attacks on Behaviour-Based Smartphone Authentication
Hassan Khan, Urs Hengartner, and Daniel Vogel. 2018.
PerDis
Applying the Cumulative Fatigue Model to Interaction on Large, Multi-Touch Displays
Zhe Liu, Daniel Vogel, and James R. Wallace. 2018.
UIST
Unimanual Pen+Touch Input Using Variations of Precision Grip Postures
Drini Cami, Fabrice Matulic, Richard G. Calland, Brian K. Vogel, and Daniel Vogel. 2018.
UIST
FingerArc and FingerChord: Supporting Novice to Expert Transitions with Guided Finger-Aware Shortcuts
Jingjie Zheng, Blaine Lewis, Jeff Avery, Daniel Vogel. 2018.

2017

CHI
Cito: An Actuated Smartwatch for Extended Interactions
Jun Gong, Lan Li, Daniel Vogel, and Xing-Dong Yang. 2017.
CHI
Experimental Analysis of Mode Switching Techniques in Touch-based User Interfaces
Hemant Bhaskar Surale, Fabrice Matulic, and Daniel Vogel. 2017.
CHI
Exploring Conversational Search With Humans, Assistants, and Wizards
Alexandra (Sasha) Vtyurina, Denis Savenkov, Eugene Agichtein, and Charles L.A. Clarke. 2017.
CHI
Exploring At-Your-Side Gestural Interaction for Ubiquitous Environments
Shaishav Siddhpuria, Keiko Katsuragawa, James R. Wallace, and Edward Lank. 2017.
CHI PLAY
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game 'Destiny'
Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel Johnson, Anders Drachen, Rafet Sifa, and Lennart E. Nacke. 2017.
CHI PLAY
Testing Incremental Difficulty Design in Platformer Games
Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, and Lennart E. Nacke. 2017.
CHI PLAY
Testing Incremental Difficulty Design in Platformer Games
Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, and Lennart E. Nacke. 2017.
CSCW
Crowdsourcing as a Tool for Research: Implications of Uncertainty
Edith Law, Krzysztof Z. Gajos, Andrea Wiggins, Mary Gray, and Alex Williams. 2017.
DIS
Left them 4 dead: Perception of humans versus non-player character teammates in cooperative gameplay
Wehbe, Rina R, Lank, Edward, and Nacke, Lennart E. 2017.
DIS
Guided Selfies using Models of Portrait Aesthetics
Qifan Li and Daniel Vogel. 2017.
HCOMP
Deja Vu: Characterizing Worker Reliability Using Task Consistency
Alex C. Williams, Joslin Goh, Charlie G. Willis, Aaron M. Ellison, James H. Brusuelas, Charles C. Davis, and Edith Law. 2017.
ICLR
Online Bayesian Transfer Learning for Sequential Data Modeling
Priyank Jaini, Zhitang Chen, Pablo Carbajal, Edith Law, Laura Middleton, Kayla Regan, Mike Schaekermann, George Trimponias, James Tung, and Pascal Poupart. 2017.
IJHCS
Leveraging finger identification to integrate multi-touch command selection and parameter manipulation
Alix Goguey, Daniel Vogel, Fanny Chevalier, Thomas Pietrzak, Nicolas Roussel, and Géry Casiez. 2017.
ISS
Hand Contact Shape Recognition for Posture-Based Tabletop Widgets and Interaction
Fabrice Matulic, Daniel Vogel, and Raimund Dachselt. 2017.
PerDis
Fostering large display engagement through playful interactions
Jay Henderson, Shaishav Siddhpuria, Keiko Katsuragawa, and Edward Lank. 2017.
SigIR
Improving Exploratory Search Experience through Hierarchical Knowledge Graphs
Bahareh Sarrafzadeh and Edward Lank. 2017.
UIST
A Modular Smartphone for Lending
Teddy Seyed, Xing-Dong Yang, and Daniel Vogel. 2017.

2016

CHI
The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation
Alix Goguey, Mathieu Nancel, Géry Casiez, and Daniel Vogel. 2016.
CHI
Finger-Aware Shortcuts
Jingjie Zheng, and Daniel Vogel. 2016.
CHI
Doppio: A Reconfigurable Dual-Face Smartwatch for Tangible Interaction
Teddy Seyed, Xing-Dong Yang, and Daniel Vogel. 2016.
CHI
Learning from Green Designers: Green Design as Discursive Practice
Earl Friedberg, and Edward Lank. 2016.
CHI
Creating Your Bubble: Personal Space On and Around Large Public Displays
James R. Wallace, Nancy Iskander, and Edward Lank. 2016.
CHI
Privacy Personas: Clustering Users via Attitudes and Behaviors toward Security Practices
Janna Lynn Dupree, Richard Devries, Daniel M. Berry, and Edward Lank. 2016.
CHI
Curiosity Killed the Cat, but Makes Crowdwork Better
Edith Law, Ming Yin, Joslin Goh, Kevin Chen, Michael A. Terry, Krzysztof Z. Gajos. 2016.
CHIIR
Knowledge Graphs versus Hierarchies: An Analysis of User Behaviours and Perspectives in Information Seeking
Bahareh Sarrafzadeh, Alexandra (Sasha) Vtyurina, Edward Lank and Olga Vechtomova. 2016.
DIS
Tap-Kick-Click: Foot Interaction for a Standing Desk
William Saunders and Daniel Vogel. 2016.
DIS
Surveying Expert-Level Gesture Use and Adoption on Multi-Touch Tablets
Jeff Avery, Edward Lank. 2016.
MobiSys
Targeted Mimicry Attacks on Touch Input Based Implicit Authentication Schemes
Hassan Khan, Urs Hengartner, and Daniel Vogel. 2016.
UIST
Next-Point Prediction Metrics for Perceived Spatial Errors
Mathieu Nancel, Daniel Vogel, Bruno Rodrigues De Araújo, Ricardo Jota, and Géry Casiez. 2016.
UIST
Authoring Illustrations of Human Movements by Iterative Physical Demonstration
Pei-Yu (Peggy) Chi, Daniel Vogel, Mira Dontcheva, Wilmot Li, and Björn Hartmann. 2016.

2015

CHI
Soft-Constraints to Reduce Legacy and Performance Bias to Elicit Whole-body Gestures with Low Arm Fatigue
Jaime Ruiz and Daniel Vogel. 2015.
CHI
Designing Persuasive Technology to Manage Peak Electricity Demand in Ontario Homes
Valerie Sugarman and Edward Lank. 2015.
CHI
Clutching Is Not (Necessarily) the Enemy
Mathieu Nancel, Daniel Vogel, and Edward Lank. 2015.
CHI
Myopoint: Pointing and Clicking Using Forearm Mounted Electromyography and Inertial Motion Sensors
Faizan Haque, Mathieu Nancel, and Daniel Vogel. 2015.
CoRR
A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts
Dustin Freeman, Ricardo Jota, Daniel Vogel, Daniel J. Wigdor, and Ravin Balakrishnan. 2015.
GI
The performance of indirect foot pointing using discrete taps and kicks while standing
William Saunders and Daniel Vogel. 2015.
SOUPS
Usability and Security Perceptions of Implicit Authentication: Convenient, Secure, Sometimes Annoying
Hassan Khan, Urs Hengartner, and Daniel Vogel. 2015.
SOUPS
Leading Johnny to Water: Designing for Usability and Trust
Erinn Atwater, Cecylia Bocovich, Urs Hengartner, Ed Lank, and Ian Goldberg. 2015.
UIST
Gunslinger: Subtle Arms-down Mid-air Interaction
Mingyu Liu, Mathieu Nancel, and Daniel Vogel. 2015.
UIST
Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with Crossing Selection
Yuexing Luo and Daniel Vogel. 2015.

2014

CHI
Investigating the Feasibility of Extracting Tool Demonstrations from In-Situ Video Content
Ben Lafreniere, Tovi Grossman, Justin Matejka, and George Fitzmaurice. 2014.
CHI
Crossing-Based Selection with Direct Touch Input
Yuexing Luo and Daniel Vogel. 2014.
CHI EA
Mining Online Software Tutorials: Challenges and Open Problems
Adam Fourney and Michael Terry. 2014.
GI
The effect of interior bezel presence and width on magnitude judgement
James R. Wallace, Daniel Vogel, and Edward Lank. 2014.
IHM
Adoiraccourcix: multi-touch command selection using finger identification
Alix Goguey, Géry Casiez, Thomas Pietrzak, Daniel Vogel, and Nicolas Roussel. 2014.
OzCHI
Task-Centric Interfaces for Feature-Rich Software
Benjamin Lafreniere, Andrea Bunt, and Michael Terry. 2014.
OzCHI
Smartcasting: A Discount 3D Interaction Technique for Public Displays
Krzysztof Pietroszek, Anastasia Kuzminykh, James R. Wallace and Edward Lank. 2014.
PerDis
Effect of Bezel Presence and Width on Visual Search
James R. Wallace, Daniel Vogel, and Edward Lank. 2014.
UIST
InterTwine: Creating Interapplication Information Scent to Support Coordinated Use of Software
Adam Fourney, Ben Lafreniere, Parmit Chilana, and Michael Terry. 2014.
UIST
Pinch-to-Zoom-Plus: An Enhanced Pinch-to-Zoom That Reduces Clutching and Panning
Jeff Avery, Mark Choi, Daniel Vogel, and Edward Lank. 2014.
UIST EA
A three-step interaction pattern for improving discoverability in finger identification techniques
Alix Goguey, Géry Casiez, Daniel Vogel, Fanny Chevalier, Thomas Pietrzak, and Nicolas Roussel. 2014.

2013

AAAI
Enhancing technical Q&A forums with CiteHistory
Adam Fourney and Meredith Ringel Morris. 2013.
CHI
Community Enhanced Tutorials: Improving Tutorials with Multiple Demonstrations
Benjamin Lafreniere, Tovi Grossman, and George Fitzmaurice. 2013.
ICWSM
Understanding the Roles and Uses of Web Tutorials
Ben Lafreniere, Andrea Bunt, Matthew Lount, and Michael Terry. 2013.
NPAR
Rasterizing and antialiasing vector line art in the pixel art style
Tiffany Inglis, Daniel Vogel, and Craig S. Kaplan. 2013.

2012

CAE
Evaluating Visual Aesthetics in Photographic Portraiture
Shehroz S. Khan and Daniel Vogel. 2012.
CHI
1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems
Géry Casiez, Nicolas Roussel, and Daniel Vogel. 2012.
CHI
"Then Click Ok!": Extracting References to Interface Elements in Online Documentation
Adam Fourney, Ben Lafreniere, Richard Mann, and Michael Terry. 2012.
DIS
Territoriality and behaviour on and around large vertical publicly-shared displays
Alec Azad, Jaime Ruiz, Daniel Vogel, Mark S. Hancock, and Edward Lank. 2012.
UIST
Giving a hand to the eyes: leveraging input accuracy for subpixel interaction
Nicolas Roussel, Géry Casiez, Jonathan Aceituno, and Daniel Vogel. 2012.
UIST
PICL: Portable In-circuit Learner
Adam Fourney and Michael Terry. 2012.

2011

CHI
DoubleFlip: A Motion Gesture Delimiter for Mobile Interaction
Jaime Ruiz and Yang Li. 2011.
CHI
Characterizing the Usability of Interactive Applications Through Query Log Analysis
Adam Fourney, Richard Mann, and Michael Terry. 2011.
CHI
User-defined Motion Gestures for Mobile Interaction
Jaime Ruiz, Yang Li, and Edward Lank. 2011.
INTERACT
Estimating the Perceived Difficulty of Pen Gestures
Radu-Daniel Vatavu, Daniel Vogel, Géry Casiez, and Laurent Grisoni. 2011.
ITS
ZoomPointing Revisited: Supporting Mixed-resolution Gesturing on Interactive Surfaces
Matei Negulescu, Jaime Ruiz, and Edward Lank. 2011.
UIST
Embedding Interface Sketches in Code
James Simpson and Michael Terry. 2011.
UIST
AdaptableGIMP: Designing a Socially-adaptable Interface
Benjamin Lafreniere, Andrea Bunt, Matthew Lount, Filip Krynicki, and Michael Terry. 2011.
UIST
Conté: multimodal input inspired by an artist's crayon
Daniel Vogel and Géry Casiez. 2011.
UIST
Query-feature Graphs: Bridging User Vocabulary and System Functionality
Adam Fourney, Richard Mann, and Michael Terry. 2011.

2010

UIST
What Can Internet Search Engines "Suggest" About the Usage and Usability of Popular Desktop Applications?
Adam Fourney, Richard Mann, and Michael Terry. 2010.
UIST
DoubleFlip: A Motion Gesture Delimiter for Interaction
Jaime Ruiz and Yang Li. 2010.