2024
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SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces Johann Wentzel, Fraser Anderson, George Fitzmaurice, Tovi Grossman, Daniel Vogel. 2024.
|
CHI
|
|
Mindful Scroll: An Infinite Scroll Abstract Colouring App for Mindfulness Saralin Zassman, Craig S. Kaplan, Daniel Vogel. 2024.
|
CHI
|
|
Digital Knick-Knacks: Standalone Audiovisual Digital Possessions or Embellishments in Digital Environments Matthew Lakier, Daniel Vogel. 2024.
|
CHI
|
|
Single-handed Folding Interactions with a Modified Clamshell Flip Phone Yen-Ting Yeh, Antony Albert Raj Irudayaraj, Daniel Vogel. 2024.
|
CHI
|
|
EmoWear: Exploring Emotional Teasers for Voice Message Interaction on Smartwatches Pengcheng An, Jiawen Stefanie Zhu, Zibo Zhang, Yifei Yin, Qingyuan Ma, Che Yan, Linghao Du, Jian Zhao. 2024.
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CHI
|
|
DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models Damien Masson, Sylvain Malacria, Géry Casiez, Daniel Vogel. 2024.
|
CHI
|
|
Piet: Facilitating Color Authoring for Motion Graphics Video Xinyu Shi, Yinghou Wang, Yun Wang, Jian Zhao. 2024.
|
CHI
|
|
Exploring Interactive Color Palettes for Abstraction-Driven Exploratory Image Colorization Xinyu Shi, Mingyu Liu, Ziqi Zhou, Ali Neshati, Ryan Rossi, Jian Zhao. 2024.
|
CHI
|
|
CoPrompt: Supporting Prompt Sharing and Referring in Collaborative Natural Language Programming Felicia Feng*, Ryan Yen*, Yuzhe You, Mingming Fan, Jian Zhao, Zhicong Lu. 2024.
|
CHI
|
|
Exploring Visualizations for Precisely Guiding Bare Hand Gestures in Virtual Reality Xizi Wang, Ben Lafreniere, Jian Zhao. 2024.
|
CHI
|
|
The Effects of Update Interval and Reveal Method on Writer Comfort in Synchronized Shared-Editors Yen-Ting Yeh*, Nikhita Joshi*, Daniel Vogel. 2024.
|
CHI
|
|
Constrained Highlighting in a Document Reader can Improve Reading Comprehension Nikhita Joshi, Daniel Vogel. 2024.
|
CHI
|
|
To Search or To Gen? Exploring the Synergy between Generative AI and Web Search in Programming Ryan Yen, Nicole Sultanum, Jian Zhao. 2024.
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CHI LBW
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Opportunistic Nudges for Task Migration Between Personal Devices Nikhita Joshi, Richard Li, Jiannan Li, Leonardo Pavanatto, Michel Pahud, Jatin Sharma, Bongshin Lee, Hugo Romat, William Buxton, Nicolai Marquardt, Ken Hinckley, Nathalie Henry Riche. 2024.
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CHI LBW
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VisConductor: Affect-Varying Widgets for Animated Data Storytelling in Gesture-Aware Augmented Video Presentation Temiloluwa Femi-Gege, Matthew Brehmer, Jian Zhao. 2024.
|
ISS
|
|
A Comparison of Virtual Reality Menu Archetypes: Raycasting, Direct Input, and Marking Menus Johann Wentzel, Matthew Lakier, Jeremy Hartmann, Falah Shazib, Géry Casiez, Daniel Vogel. 2024.
|
TVCG
|
|
Exploring Uni-manual Around Ear Off-Device Gestures for Earables Shaikh Shawon Arefin Shimon, Ali Neshati, Junwei Sun, Qiang Xu, Jian Zhao. 2024.
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UbiComp
|
2023
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|
Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs Damien Masson, Sylvain Malacria, Géry Casiez, Daniel Vogel. 2023.
|
CHI
|
|
ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts Damien Masson, Sylvain Malacria, Daniel Vogel, Edward Lank, Géry Casiez. 2023.
|
CHI
|
|
Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented Reality Daekun Kim, Nikhita Joshi, Daniel Vogel. 2023.
|
CHI
|
|
StoryChat: Designing a Narrative-Based Viewer Participation Tool for Live Streaming Chatrooms Ryan Yen, Felicia Feng, Brinda Mehra, Ching Christie Pang, Siying Hu, Zhicong Lu. 2023.
|
CHI
|
|
De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation Xinyu Shi, Ziqi Zhou, Julia Zhang, Ali Neshati, Anjul Tyagi, Ryan Rossi, Shunan Guo, Fan Du, Jian Zhao. 2023.
|
CHI
|
|
MFS Design in Appstore-enabled Smart Featurephones for Low-literate, Marginalized Communities Mohammad Rayed, Tawfique Elahi, Shaikh Shawon Arefin Shimon, Nova Ahmed. 2023.
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CHI
|
|
Substiports: User-Inserted Ad Hoc Objects as Reusable Structural Support for Unmodified FDM 3D Printers Ludwig Wilhelm Wall, Oliver Schneider, Daniel Vogel. 2023.
|
UIST
|
|
Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents Damien Masson, Sylvain Malacria, Géry Casiez, Daniel Vogel. 2023.
|
UIST
|
|
Transferable Microgestures Across Hand Posture and Location Constraints: Leveraging the Middle, Ring, and Pinky Fingers Nikhita Joshi, Parastoo Abtahi, Raj Sodhi, Nitzan Bartov, Jackson Rushing, Christopher Collins, Daniel Vogel, Michael Glueck. 2023.
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UIST
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User Interface Constraints to Influence User Behaviour when Reading and Writing Nikhita Joshi. 2023.
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UIST Adjunct
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2022
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Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators Jeremy Hartmann, Daniel Vogel. 2022.
|
CHI
|
|
Understanding How People with Limited Mobility Use Multi-Modal Input Johann Wentzel, Sasa Junuzovic, James Devine, John R. Porter, Martez Mott. 2022.
|
CHI
|
|
Supercharging Trial-and-Error for Learning Complex Software Applications Damien Masson, Jo Vermeulen, George Fitzmaurice, Justin Matejka. 2022.
|
CHI
|
|
Evaluating Singing for Computer Input Using Pitch, Interval, and Melody Graeme Zinck, Daniel Vogel. 2022.
|
CHI
|
|
Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors Margaret Jean Foley, Quentin Roy, Da-Yuan Huang, Wei Li, and Daniel Vogel. 2022.
|
CHI
|
|
“I Don’t Want To Shoot The Android”: Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human Karina Arrambide, John Yoon, Cayley MacArthur, Katja Rogers, Alessandra Luz, Lennart E Nacke. 2022.
|
CHI
|
|
More than just Software Surprises: Purposes, Processes, and Directions for Software Application Easter Eggs Matthew Lakier, Daniel Vogel. 2022.
|
CSCW
|
|
PrivacyToon: Concept-driven Storytelling with Creativity Support for Privacy Concepts Sangho Suh, Sydney Lamorea, Edith Law, Leah Zhang-Kennedy. 2022.
|
DIS
|
|
A Design Framework for Contextual and Embedded Information Visualizations in Spatial Augmented Reality Nikhita Joshi, Matthew Lakier, Daniel Vogel, Jian Zhao. 2022.
|
GI
|
|
An Instrumented Office Chair with a Steerable Projector for Personal Spatial Augmented Reality Nikhita Joshi, Antony Albert Raj Irudayaraj, Jeremy Hartmann, Daniel Vogel. 2022.
|
SUI
|
|
CodeToon: Story Ideation, Auto Comic Generation, and Structure Mapping for Code-Driven Storytelling Sangho Suh, Jian Zhao, Edith Law. 2022.
|
UIST
|
2021
|
|
Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable Ludwig Wilhelm Wall, Alec Jacobson, Daniel Vogel and Oliver Schneider. 2021.
|
CHI
|
|
Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions Quentin Roy, Sébastien Berlioux, Géry Casiez, and Daniel Vogel. 2021.
|
CHI
|
|
Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe Julie M. Funk, Matthew Lakier, Marcel O'Gorman, and Daniel Vogel. 2021.
|
CHI
|
|
NBSearch: Semantic Search and Visual Exploration of Computational Notebooks Xingjun Li, Yuanxin Wang, Hong Wang, Yang Wang, Jian Zhao. 2021.
|
CHI
|
|
KTabulator: Interactive Ad hoc Table Creation using Knowledge Graphs Siyuan Xia, Nafisa Anzum, Semih Salihoglu, Jian Zhao. 2021.
|
CHI
|
|
An examination of mobile phone pointing in surface mapped spatial augmented reality Jeremy Hartmann and Daniel Vogel. 2021.
|
IJHCS
|
|
Empirical evaluation of moving target selection in virtual reality using egocentric metaphors Yuan Chen, Junwei Sun, Qiang Xu, Edward Lank, Pourang Irani, Wei Li. 2021.
|
INTERACT
|
|
Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space Yuan Chen, Junwei Sun, Qiang Xu, Edward Lank, Pourang Irani, Wei Li. 2021.
|
INTERACT
|
|
Using Comics to Introduce and Reinforce Programming Concepts in CS1 Sangho Suh, Celine Latulipe, Ken Jen Lee, Bernadette Cheng, and Edith Law. 2021.
|
SIGCSE
|
|
ChartStory: Automated Partitioning, Layout, and Captioning of Charts into Comic-Style Narratives Jian Zhao, Shenyu Xu, Senthil Chandrasegaran, Chris Bryan, Fan Du, Aditi Mishra, Xin Qian, Yiran Li, Kwan-Liu Ma. 2021.
|
TVCG
|
|
Evaluating Effects of Background Stories on Graph Perception Ying Zhao, Jingcheng Shi, Jiawei Liu, Jian Zhao, Fangfang Zhou, Wenzhi Zhang, Kangyi Chen, Xin Zhao, Chunyao Zhu, Wei Chen. 2021.
|
TVCG
|
|
Towards Systematic Design Considerations for Visualizing Cross-View Data Relationships Maoyuan Sun, Akhil Namburi, David Koop, Jian Zhao, Tianyi Li, Haeyong Chung. 2021.
|
TVCG
|
|
CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital Interfaces Ehsan Jahangirzadeh Soure, Emily Kuang, Mingming Fan, Jian Zhao. 2021.
|
TVCG
|
|
Interactive Dimensionality Reduction for Comparative Analysis Takanori Fujiwara, Xinhai Wei, Jian Zhao, Kwan-Liu Ma. 2021.
|
TVCG
|
|
SightBi: Exploring Cross-View Data Relationships with Biclusters Maoyuan Sun, Abdul Shaikh, Hamed Alhoori, Jian Zhao. 2021.
|
TVCG
|
|
InfoColorizer: Interactive Recommendation of Color Palettes for Infographics Linping Yuan, Ziqi Zhou, Jian Zhao, Yiqiu Guo, Fan Du, Huamin Qu. 2021.
|
TVCG
|
|
OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality Katherine Fennedy, Jeremy Hartmann, Quentin Roy, Simon Tangi Perrault, and Daniel Vogel. 2021.
|
TVCG
|
|
PocketView: Through-Fabric Information Displays Antony Albert Raj Irudayaraj, Rishav Agarwal, Nikhita Joshi, Aakar Gupta, Omid Abari, and Daniel Vogel. 2021.
|
UIST
|
|
Relevance and Applicability of Hardware-independent Pointing Transfer Functions Raiza Hanada, Damien Masson, Géry Casiez, Mathieu Nancel and Sylvain Malacria. 2021.
|
UIST
|
|
Font Your Friends and Loved Ones: On the Utility of Ugly Interfaces Josh Urban Davis and Johann Wentzel. 2021.
|
alt.chi
|
2020
|
|
Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games Wehbe, Rina R; Dickson, Terence; Kuzminykh, Anastasia; Nacke, Lennart E; and Lank, Edward. 2020.
|
CHI
|
|
Investigating the Necessity of Delay in Marking Menu Invocation Jay Henderson, Sylvain Malacria, Mathieu Nancel, and Edward Lank. 2020.
|
CHI
|
|
Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment Mike Schaekermann, Carrie J. Cai, Abigail E. Huang, and Rory Sayres. 2020.
|
CHI
|
|
Framing Effects Influence Interface Feature Decisions Andy Cockburn, Blaine Lewis, Phillip Quinn, and Carl Gutwin. 2020.
|
CHI
|
|
Manipulation, Learning, and Recall with Tangible Pen-Like Input Lisa Elkin, Jean-Baptiste Beau, Géry Casiez, and Daniel Vogel. 2020.
|
CHI
|
|
Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality Yuan Chen, Keiko Katsuragawa, Edward Lank. 2020.
|
CHI
|
|
Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription Margaret Foley, Géry Casiez, Daniel Vogel. 2020.
|
CHI
|
|
Pedagogical Agents for Fostering Question-Asking Skills in Children M. Alaimi, E. Law, K. Pantasdo, P-Y. Oudeyer and H. Sauzeon. 2020.
|
CHI
|
|
Ambiguity-aware AI Assistants for Medical Data Analysis M. Schaekermann, G. Beaton, E. Sanoubari, A. Lim, K. Larson and E. Law. 2020.
|
CHI
|
|
Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles N. Dillen, M. Ilievski, E. Law, L. Nacke, K. Czarnecki and O. Schneider. 2020.
|
CHI
|
|
Chameleon: Bringing Interactivity to Static Digital Documents Damien Masson, Sylvain Malacria, Edward Lank, Géry Casiez. 2020.
|
CHI
|
|
KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping Blaine Lewis, Greg d'Eon, Andy Cockburn, Daniel Vogel. 2020.
|
CHI
|
|
MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less Nikhita Joshi, Justin Matejka, Fraser Anderson, Tovi Grossman, and George Fitzmaurice. 2020.
|
CHI
|
|
Improving Virtual Reality Ergonomics through Reach-Bounded Non-Linear Input Amplification Johann Wentzel, Greg d'Eon, and Daniel Vogel. 2020.
|
CHI
|
|
PenSight: Enhanced Interaction with a Pen-Top Camera Fabrice Matulic, Riku Arakawa, Brian Vogel, and Daniel Vogel. 2020.
|
CHI
|
|
Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects Aakar Gupta, Bo Rui Lin, Siyi Ji, Arjav Patel, Daniel Vogel. 2020.
|
CHI
|
|
Using Conformity to Probe Interaction Challenges in XR Collaboration Jeremy Hartmann, Hemant Bhaskar Surale, Aakar Gupta, and Daniel Vogel. 2020.
|
CoRR
|
|
How Do We Design for Concreteness Fading? Survey, General Framework, and Design Dimensions Sangho Suh, Martinet Lee, Edith Law. 2020.
|
IDC
|
|
Autonomous Vehicle Visual Signals for Pedestrians: Experiments and Design Recommendations. H. Chen, R. Cohen, K. Dautenhahn, E. Law, K. Czarnecki. 2020.
|
IEEE IV
|
|
STAT: Subtle Typing Around the Thigh for Head-Mounted Displays Jay Henderson, Jessy Ceha, and Edward Lank. 2020.
|
MobileHCI
|
|
Expanding Side Touch Input on Mobile Phones: Finger Reachability and Two-Dimensional Taps and Flicks using the Index and Thumb Yen-Ting Yeh, Quentin Roy, Antony Albert Raj Irudayaraj, and Daniel Vogel. 2020.
|
PACM ISS
|
|
Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode Switching Jeremy Hartmann, Aakar Gupta, and Daniel Vogel. 2020.
|
SUI
|
|
Mimicry Attacks on Smartphone Keystroke Authentication Hassan Khan, Urs Hengartner, and Daniel Vogel. 2020.
|
TOPS
|
|
Understanding Missing Links in Bipartite Networks with MissBiN Jian Zhao, Maoyuan Sun, Francine Chen, and Patrick Chiu. 2020.
|
TVCG
|
|
ChartSeer: Interactive Steering Exploratory Visual Analysis with Machine Intelligence Jian Zhao, Mingming Fan, and Mi Feng. 2020.
|
TVCG
|
|
AAR: Augmenting a Wearable Augmented Reality Display with an Actuated Head-Mounted Projector Jeremy Hartmann, Yen-Ting Yeh, and Daniel Vogel. 2020.
|
UIST
|
|
View-Dependent Effects for 360° Virtual Reality Video Jeremy Hartmann, Stephen DiVerdi, Cuong Nguyen, and Daniel Vogel. 2020.
|
UIST
|
|
A Visual Analytics Framework for Contrastive Network Analysis Takanori Fujiwara, Jian Zhao, Francine Chen, and Kwan‑Liu Ma. 2020.
|
VIS
|
|
Coding Strip: A Pedagogical Tool for Teaching and Learning Programming Concepts through Comics Sangho Suh, Martinet Lee, Gracie Xia, Edith Law. 2020.
|
VL/HCC
|
2019
|
|
Trusted AI and the Contribution of Trust Modeling in Multiagent Systems Robin Cohen, Mike Schaekermann, Sihao Liu, and Michael Cormier. 2019.
|
AAMAS
|
|
Contradict the Machine: A Hybrid Approach to Identifying Unknown Unknowns Colin Vandenhof and Edith Law. 2019.
|
AAMAS
|
|
VERSE: Bridging Screen Readers and Voice Assistants for Enhanced Eyes-Free Web Search Alexandra (Sasha) Vtyurina, Adam Fourney, Meredith Ringel Morris, Leah Findlater, and Ryen W. White. 2019.
|
ASSETS
|
|
RotoSwype: Word-Gesture Typing using a Ring Aakar Gupta, Cheng Ji, Hui-Shyong Yeo, Aaron Quigley, and Daniel Vogel. 2019.
|
CHI
|
|
Automating the Intentional Encoding of Human-Designable Markers Joshua D. A. Jung, Rahul N. Iyer, and Daniel Vogel. 2019.
|
CHI
|
|
HotStrokes: Word-Gesture Shortcuts on a Trackpad Wenzhe Cui, Jingjie Zheng, Blaine Lewis, Daniel Vogel, and Xiaojun Bi. 2019.
|
CHI
|
|
RealityCheck: Blending Virtual Environments with Situated Physical Reality Jeremy Hartmann, Christian Holz, Eyal Ofek, and Andrew Wilson. 2019.
|
CHI
|
|
Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality Hemant Bhaskar Surale, Fabrice Matulic, and Daniel Vogel. 2019.
|
CHI
|
|
TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality Hemant Bhaskar Surale, Aakar Gupta, Mark Hancock, and Daniel Vogel. 2019.
|
CHI
|
|
Automation Accuracy Is Good, but High Controllability May Be Better Quentin Roy, Futian (Caesar) Zhang, and Daniel Vogel. 2019.
|
CHI
|
|
An Evaluation of Touch Input at the Edge of a Table Nikhita Joshi and Daniel Vogel. 2019.
|
CHI
|
|
Leveraging Distal Vibrotactile Feedback for Target Acquisition Jay Henderson, Jeff Avery, Laurent Grisoni, and Edward Lank. 2019.
|
CHI
|
|
Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour. Jessy Ceha, Nalin Chhibber, Joslin Goh, Corina McDonald, Pierre-Yves Oudeyer, Dana Kulić, and Edith Law. 2019.
|
CHI
|
|
Cross-Car, Multiplayer Games for Semi-Autonomous Driving Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, and Daniel Vogel. 2019.
|
CHI PLAY
|
|
Exploring Email Triage: Challenges and Opportunities Bahareh Sarrafzadeh, Ahmed Hassan Awadallah and Milad Shokouhi. 2019.
|
CHIIR
|
|
Understanding Expert Disagreement in Medical Data Analysis through Structured Adjudication Mike Schaekermann, Graeme Beaton, Minahz Habib, Andrew Lim, Kate Larson, and Edith Law. 2019.
|
CSCW
|
|
Paying Crowd Workers for Collaborative Work Greg d'Eon, Joslin Goh, Kate Larson, and Edith Law. 2019.
|
CSCW
|
|
The Perpetual Work Life of Crowdworkers: How Tooling Practices Increase Fragmentation in Crowdwork Alex Williams, Gloria Mark, Kristy Milland, Edward Lank, and Edith Law. 2019.
|
CSCW
|
|
Wehbe, Rina R., Riberio, Giovannim Fung, Kin Pon, Nacke, Lennart E., and Lank, Edward. 2019.
|
GI
|
|
A Hybrid Approach to Identifying Unknown Unknowns of Predictive Models Colin Vandenhof. 2019.
|
HCOMP
|
|
Using Concreteness Fading to Model & Design Learning Process Sangho Suh. 2019.
|
ICER
|
|
Holding Patterns: Detecting Handedness With A Moving Smartphone At Pickup Jeff Avery, Daniel Vogel, Edward Lank, Damien Masson, and Hanae Rateau. 2019.
|
IHM
|
|
Measuring the Effect of Public vs Private Context on the Kinematics of Smartphone Motion Gestures Edward Lank, Paul Meyer, Damien Masson, and Hanae Rateau. 2019.
|
IHM
|
|
Eliciting Pen-Holding Postures for General Input with Suitability for EMG Armband Detection Fabrice Matulic, Brian K. Vogel, Naoki Kimura, and Daniel Vogel. 2019.
|
ISS
|
|
VisTA: Integrating Machine Intelligence with Visualization to Support the Investigation of Think-Aloud Sessions Mingming Fan, Ke Wu, Jian Zhao, Yue Li, Winter Wei, Khai Truong. 2019.
|
InfoVis
|
|
A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment Quentin Roy, Camelia Zakaria, Simon T. Perrault, Mathieu Nancel, Wonjung Kim, Archan Misra, and Andy Cockburn. 2019.
|
Interact
|
|
WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing Hui-Shyong Yeo, Juyoung Lee, Hyung-il Kim, Aakar Gupta, Andrea Bianchi, Daniel Vogel, Hideki Koike, Woontack Woo, and Aaron Quigley. 2019.
|
MobileHCI
|
|
Hand-Over-Face Input Sensing for Interaction with Smartphones through the Built-in Camera Mona Loorak, Wei Zhou, Ha Trinh, Jian Zhao, Wei Li. 2019.
|
MobileHCI
|
|
Exploring Cross-Modal Training via Touch to Learn a Mid-Air Marking Menu Gesture Set Jay Henderson, Sachi Mizobuchi, Wei Li, and Edward Lank. 2019.
|
MobileHCI
|
|
Deep Learning and Glaucoma Specialists: The Relative Importance of Optic Disc Features to Predict Glaucoma Referral in Fundus Photographs Sonia Phene, R. Carter Dunn, Naama Hammel, Yun Liu, Jonathan Krause, Naho Kitade, Mike Schaekermann, Rory Sayres, Derek J. Wu, Ashish Bora, Christopher Semturs, Anita Misra, Abigail E. Huang, Arielle Spitze, Felipe A. Medeiros, April Y. Maa, Monica Gandhi, Greg S. Corrado, Lily Peng, and Dale R. Webster. 2019.
|
Ophthalmology
|
|
GraphWrangler: An Interactive Graph View on Relational Data Nafisa Anzum, Semih Salihoglu, and Daniel Vogel. 2019.
|
SIGMOD
|
|
Smartphone EEG and Remote Online Interpretation for Children with Epilepsy in the Republic of Guinea: Quality, Characteristics, and Practice Implications Jennifer A Williams, Fodé Abass Cisse, Mike Schaekermann, Foksouna Sakadi, Nana Rahamatou Tassiou, Gladia C. Hotan, Aissatou Kenda Bah, Abdoul Bachir Djibo Hamani, Andrew Lim, Edward C.W. Leung, Tadeu A. Fantaneanu, Tracey A. Milligan, Vidita Khatri, Daniel B. Hoch, Manav V. Vyas, Alice D. Lam, Joseph M. Cohen, Andre C. Vogel, Edith Law, and Farrah J. Mateen. 2019.
|
Seizure
|
|
What Do We Mean by "Interaction"? An Analysis of 35 Years of CHI Kasper Hornbæk, Aske Mottelson, Jarrod Knibbe, and Daniel Vogel. 2019.
|
TOCHI
|
|
Remote Tool-Based Adjudication for Grading Diabetic Retinopathy Mike Schaekermann, Naama Hammel, Michael Terry, Tayyeba K. Ali, Yun Liu, Brian Basham, Bilson Campana, William Chen, Xiang Ji, Jonathan Krause, Greg S. Corrado, Lily Peng, Dale R. Webster, Edith Law, and Rory Sayres. 2019.
|
TVST
|
|
Tip-Tap: Battery-free Discrete 2D Fingertip Input Keiko Katsuragawa, Ju Wang, Ziyang Shan, Ningshan Ouyang, Omid Abari, and Daniel Vogel. 2019.
|
UIST
|
|
Mercury: Empowering Programmers' Mobile Work Practices with Microproductivity Alex Williams, Harmanpreet Kaur, Jaime Teevan, Ryen White, Shamsi Iqbal, and Adam Fourney. 2019.
|
UIST
|
|
Albireo: An Interactive Tool for Visually Summarizing Computational Notebook Structure John Wenskovitch, Jian Zhao, Scott Carter, Matthew Cooper, Chris North. 2019.
|
VDS
|
|
SANVis: Visual Analytics for Understanding Self-Attention Networks Cheonbok Park, Inyoup Na, Yongjang Jo, Sungbok Shin, Yoo Jaehyo, Bum Chul Kwon, Jian Zhao, Hyungjong Noh, Yeonsoo Lee, Jaegul Choo. 2019.
|
VIS
|
|
MissBiN: Visual Analysis of Missing Links in Bipartite Networks Jian Zhao, Maoyuan Sun, Francine Chen, Patrick Chiu. 2019.
|
VIS
|
|
Interactive Bicluster Aggregation in Bipartite Graphs Maoyuan Sun, David Koop, Jian Zhao, Chris North, Naren Ramakrishnan. 2019.
|
VIS
|
|
Characterizing and Predicting Email Deferral Behavior Bahareh Sarrafzadeh, Ahmed Hassan Awadallah, Christopher H Lin, Chia-Jung Lee, Milad Shokouhi and Susan T Dumais. 2019.
|
WSDM
|
2018
|
|
Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing Hassan Khan, Urs Hengartner, and Daniel Vogel. 2018.
|
CHI
|
|
Multiray: Multi-Finger Raycasting for Large Displays Fabrice Matulic and Daniel Vogel. 2018.
|
CHI
|
|
Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers Joshua D. A. Jung and Daniel Vogel. 2018.
|
CHI
|
|
Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions Alix Goguey, Géry Casiez, Daniel Vogel, and Carl Gutwin. 2018.
|
CHI
|
|
Exploring the Role of Conversational Cues in Guided Task Support with Virtual Assistants Alexandra (Sasha) Vtyurina and Adam Fourney. 2018.
|
CHI
|
|
Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces Jeff Avery, Sylvain Malacria, Mathieu Nancel, Géry Casiez, Edward Lank. 2018.
|
CHI
|
|
An Evaluation of Mobile Phone Pointing in Spatial Augmented Reality Jeremy Hartmann and Daniel Vogel. 2018.
|
CHI EA
|
|
Resolvable vs. Irresolvable Disagreement: A Study on Worker Deliberation in Crowd Work Mike Schaekermann, Joslin Goh, Kate Larson, and Edith Law. 2018.
|
CSCW
|
|
MechanicalHeart: A Human-Machine Framework for the Classification of Phonocardiograms William Callaghan, Joslin Goh, Michael Mohareb, Andrew Lim, and Edith Law. 2018.
|
CSCW
|
|
Augmented Reality-based Mimicry Attacks on Behaviour-Based Smartphone Authentication Hassan Khan, Urs Hengartner, and Daniel Vogel. 2018.
|
MobiSys
|
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Applying the Cumulative Fatigue Model to Interaction on Large, Multi-Touch Displays Zhe Liu, Daniel Vogel, and James R. Wallace. 2018.
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PerDis
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Unimanual Pen+Touch Input Using Variations of Precision Grip Postures Drini Cami, Fabrice Matulic, Richard G. Calland, Brian K. Vogel, and Daniel Vogel. 2018.
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UIST
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FingerArc and FingerChord: Supporting Novice to Expert Transitions with Guided Finger-Aware Shortcuts Jingjie Zheng, Blaine Lewis, Jeff Avery, Daniel Vogel. 2018.
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UIST
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2017
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Cito: An Actuated Smartwatch for Extended Interactions Jun Gong, Lan Li, Daniel Vogel, and Xing-Dong Yang. 2017.
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CHI
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Experimental Analysis of Mode Switching Techniques in Touch-based User Interfaces Hemant Bhaskar Surale, Fabrice Matulic, and Daniel Vogel. 2017.
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CHI
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Exploring Conversational Search With Humans, Assistants, and Wizards Alexandra (Sasha) Vtyurina, Denis Savenkov, Eugene Agichtein, and Charles L.A. Clarke. 2017.
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CHI
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Exploring At-Your-Side Gestural Interaction for Ubiquitous Environments Shaishav Siddhpuria, Keiko Katsuragawa, James R. Wallace, and Edward Lank. 2017.
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CHI
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Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game 'Destiny' Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel Johnson, Anders Drachen, Rafet Sifa, and Lennart E. Nacke. 2017.
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CHI PLAY
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Testing Incremental Difficulty Design in Platformer Games Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, and Lennart E. Nacke. 2017.
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CHI PLAY
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Testing Incremental Difficulty Design in Platformer Games Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, Edward Lank, and Lennart E. Nacke. 2017.
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CHI PLAY
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Crowdsourcing as a Tool for Research: Implications of Uncertainty Edith Law, Krzysztof Z. Gajos, Andrea Wiggins, Mary Gray, and Alex Williams. 2017.
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CSCW
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Left them 4 dead: Perception of humans versus non-player character teammates in cooperative gameplay Wehbe, Rina R, Lank, Edward, and Nacke, Lennart E. 2017.
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DIS
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Guided Selfies using Models of Portrait Aesthetics Qifan Li and Daniel Vogel. 2017.
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DIS
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Deja Vu: Characterizing Worker Reliability Using Task Consistency Alex C. Williams, Joslin Goh, Charlie G. Willis, Aaron M. Ellison, James H. Brusuelas, Charles C. Davis, and Edith Law. 2017.
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HCOMP
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Online Bayesian Transfer Learning for Sequential Data Modeling Priyank Jaini, Zhitang Chen, Pablo Carbajal, Edith Law, Laura Middleton, Kayla Regan, Mike Schaekermann, George Trimponias, James Tung, and Pascal Poupart. 2017.
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ICLR
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Leveraging finger identification to integrate multi-touch command selection and parameter manipulation Alix Goguey, Daniel Vogel, Fanny Chevalier, Thomas Pietrzak, Nicolas Roussel, and Géry Casiez. 2017.
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IJHCS
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Hand Contact Shape Recognition for Posture-Based Tabletop Widgets and Interaction Fabrice Matulic, Daniel Vogel, and Raimund Dachselt. 2017.
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ISS
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Fostering large display engagement through playful interactions Jay Henderson, Shaishav Siddhpuria, Keiko Katsuragawa, and Edward Lank. 2017.
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PerDis
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Improving Exploratory Search Experience through Hierarchical Knowledge Graphs Bahareh Sarrafzadeh and Edward Lank. 2017.
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SigIR
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A Modular Smartphone for Lending Teddy Seyed, Xing-Dong Yang, and Daniel Vogel. 2017.
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UIST
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2016
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The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation Alix Goguey, Mathieu Nancel, Géry Casiez, and Daniel Vogel. 2016.
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CHI
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Finger-Aware Shortcuts Jingjie Zheng, and Daniel Vogel. 2016.
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CHI
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Doppio: A Reconfigurable Dual-Face Smartwatch for Tangible Interaction Teddy Seyed, Xing-Dong Yang, and Daniel Vogel. 2016.
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CHI
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Learning from Green Designers: Green Design as Discursive Practice Earl Friedberg, and Edward Lank. 2016.
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CHI
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Creating Your Bubble: Personal Space On and Around Large Public Displays James R. Wallace, Nancy Iskander, and Edward Lank. 2016.
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CHI
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Privacy Personas: Clustering Users via Attitudes and Behaviors toward Security Practices Janna Lynn Dupree, Richard Devries, Daniel M. Berry, and Edward Lank. 2016.
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CHI
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Curiosity Killed the Cat, but Makes Crowdwork Better Edith Law, Ming Yin, Joslin Goh, Kevin Chen, Michael A. Terry, Krzysztof Z. Gajos. 2016.
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CHI
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Knowledge Graphs versus Hierarchies: An Analysis of User Behaviours and Perspectives in Information Seeking Bahareh Sarrafzadeh, Alexandra (Sasha) Vtyurina, Edward Lank and Olga Vechtomova. 2016.
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CHIIR
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Tap-Kick-Click: Foot Interaction for a Standing Desk William Saunders and Daniel Vogel. 2016.
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DIS
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Surveying Expert-Level Gesture Use and Adoption on Multi-Touch Tablets Jeff Avery, Edward Lank. 2016.
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DIS
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Targeted Mimicry Attacks on Touch Input Based Implicit Authentication Schemes Hassan Khan, Urs Hengartner, and Daniel Vogel. 2016.
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MobiSys
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Next-Point Prediction Metrics for Perceived Spatial Errors Mathieu Nancel, Daniel Vogel, Bruno Rodrigues De Araújo, Ricardo Jota, and Géry Casiez. 2016.
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UIST
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Authoring Illustrations of Human Movements by Iterative Physical Demonstration Pei-Yu (Peggy) Chi, Daniel Vogel, Mira Dontcheva, Wilmot Li, and Björn Hartmann. 2016.
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UIST
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2015
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Soft-Constraints to Reduce Legacy and Performance Bias to Elicit Whole-body Gestures with Low Arm Fatigue Jaime Ruiz and Daniel Vogel. 2015.
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CHI
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Designing Persuasive Technology to Manage Peak Electricity Demand in Ontario Homes Valerie Sugarman and Edward Lank. 2015.
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CHI
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Clutching Is Not (Necessarily) the Enemy Mathieu Nancel, Daniel Vogel, and Edward Lank. 2015.
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CHI
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Myopoint: Pointing and Clicking Using Forearm Mounted Electromyography and Inertial Motion Sensors Faizan Haque, Mathieu Nancel, and Daniel Vogel. 2015.
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CHI
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A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts Dustin Freeman, Ricardo Jota, Daniel Vogel, Daniel J. Wigdor, and Ravin Balakrishnan. 2015.
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CoRR
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The performance of indirect foot pointing using discrete taps and kicks while standing William Saunders and Daniel Vogel. 2015.
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GI
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Usability and Security Perceptions of Implicit Authentication: Convenient, Secure, Sometimes Annoying Hassan Khan, Urs Hengartner, and Daniel Vogel. 2015.
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SOUPS
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Leading Johnny to Water: Designing for Usability and Trust Erinn Atwater, Cecylia Bocovich, Urs Hengartner, Ed Lank, and Ian Goldberg. 2015.
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SOUPS
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Gunslinger: Subtle Arms-down Mid-air Interaction Mingyu Liu, Mathieu Nancel, and Daniel Vogel. 2015.
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UIST
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Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with Crossing Selection Yuexing Luo and Daniel Vogel. 2015.
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UIST
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2014
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Investigating the Feasibility of Extracting Tool Demonstrations from In-Situ Video Content Ben Lafreniere, Tovi Grossman, Justin Matejka, and George Fitzmaurice. 2014.
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CHI
|
|
Crossing-Based Selection with Direct Touch Input Yuexing Luo and Daniel Vogel. 2014.
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CHI
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|
Mining Online Software Tutorials: Challenges and Open Problems Adam Fourney and Michael Terry. 2014.
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CHI EA
|
|
The effect of interior bezel presence and width on magnitude judgement James R. Wallace, Daniel Vogel, and Edward Lank. 2014.
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GI
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|
Adoiraccourcix: multi-touch command selection using finger identification Alix Goguey, Géry Casiez, Thomas Pietrzak, Daniel Vogel, and Nicolas Roussel. 2014.
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IHM
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Task-Centric Interfaces for Feature-Rich Software Benjamin Lafreniere, Andrea Bunt, and Michael Terry. 2014.
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OzCHI
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Smartcasting: A Discount 3D Interaction Technique for Public Displays Krzysztof Pietroszek, Anastasia Kuzminykh, James R. Wallace and Edward Lank. 2014.
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OzCHI
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Effect of Bezel Presence and Width on Visual Search James R. Wallace, Daniel Vogel, and Edward Lank. 2014.
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PerDis
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InterTwine: Creating Interapplication Information Scent to Support Coordinated Use of Software Adam Fourney, Ben Lafreniere, Parmit Chilana, and Michael Terry. 2014.
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UIST
|
|
Pinch-to-Zoom-Plus: An Enhanced Pinch-to-Zoom That Reduces Clutching and Panning Jeff Avery, Mark Choi, Daniel Vogel, and Edward Lank. 2014.
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UIST
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A three-step interaction pattern for improving discoverability in finger identification techniques Alix Goguey, Géry Casiez, Daniel Vogel, Fanny Chevalier, Thomas Pietrzak, and Nicolas Roussel. 2014.
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UIST EA
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2013
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|
Enhancing technical Q&A forums with CiteHistory Adam Fourney and Meredith Ringel Morris. 2013.
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AAAI
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Community Enhanced Tutorials: Improving Tutorials with Multiple Demonstrations Benjamin Lafreniere, Tovi Grossman, and George Fitzmaurice. 2013.
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CHI
|
|
Understanding the Roles and Uses of Web Tutorials Ben Lafreniere, Andrea Bunt, Matthew Lount, and Michael Terry. 2013.
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ICWSM
|
|
Rasterizing and antialiasing vector line art in the pixel art style Tiffany Inglis, Daniel Vogel, and Craig S. Kaplan. 2013.
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NPAR
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2012
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|
Evaluating Visual Aesthetics in Photographic Portraiture Shehroz S. Khan and Daniel Vogel. 2012.
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CAE
|
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1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems Géry Casiez, Nicolas Roussel, and Daniel Vogel. 2012.
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CHI
|
|
"Then Click Ok!": Extracting References to Interface Elements in Online Documentation Adam Fourney, Ben Lafreniere, Richard Mann, and Michael Terry. 2012.
|
CHI
|
|
Territoriality and behaviour on and around large vertical publicly-shared displays Alec Azad, Jaime Ruiz, Daniel Vogel, Mark S. Hancock, and Edward Lank. 2012.
|
DIS
|
|
Giving a hand to the eyes: leveraging input accuracy for subpixel interaction Nicolas Roussel, Géry Casiez, Jonathan Aceituno, and Daniel Vogel. 2012.
|
UIST
|
|
PICL: Portable In-circuit Learner Adam Fourney and Michael Terry. 2012.
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UIST
|
2011
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|
DoubleFlip: A Motion Gesture Delimiter for Mobile Interaction Jaime Ruiz and Yang Li. 2011.
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CHI
|
|
Characterizing the Usability of Interactive Applications Through Query Log Analysis Adam Fourney, Richard Mann, and Michael Terry. 2011.
|
CHI
|
|
User-defined Motion Gestures for Mobile Interaction Jaime Ruiz, Yang Li, and Edward Lank. 2011.
|
CHI
|
|
Estimating the Perceived Difficulty of Pen Gestures Radu-Daniel Vatavu, Daniel Vogel, Géry Casiez, and Laurent Grisoni. 2011.
|
INTERACT
|
|
ZoomPointing Revisited: Supporting Mixed-resolution Gesturing on Interactive Surfaces Matei Negulescu, Jaime Ruiz, and Edward Lank. 2011.
|
ITS
|
|
Embedding Interface Sketches in Code James Simpson and Michael Terry. 2011.
|
UIST
|
|
AdaptableGIMP: Designing a Socially-adaptable Interface Benjamin Lafreniere, Andrea Bunt, Matthew Lount, Filip Krynicki, and Michael Terry. 2011.
|
UIST
|
|
Conté: multimodal input inspired by an artist's crayon Daniel Vogel and Géry Casiez. 2011.
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UIST
|
|
Query-feature Graphs: Bridging User Vocabulary and System Functionality Adam Fourney, Richard Mann, and Michael Terry. 2011.
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UIST
|
2010
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|
What Can Internet Search Engines "Suggest" About the Usage and Usability of Popular Desktop Applications? Adam Fourney, Richard Mann, and Michael Terry. 2010.
|
UIST
|
|
DoubleFlip: A Motion Gesture Delimiter for Interaction Jaime Ruiz and Yang Li. 2010.
|
UIST
|