Publications
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2025 |
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Influencer: Empowering Everyday Users in Creating Promotional Posts via AI-infused Exploration and Customization , Annie Sun, , Tengfei Ma, and . 2025.
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CHI
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"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories Linping Yuan, Feilin Han, Liwenhan Xie, Junjie Zhang, , and Huamin Qu. 2025.
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CHI
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Brickify: Enabling Expressive Design Intent Specification through Direct Manipulation on Design Tokens , Yinghou Wang, Ryan A. Rossi, and . 2025.
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CHI
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Investigating Composite Relation with a Data-Physicalized Thing through the Deployment of the WavData Lamp , , , Junwei Sun, and . 2025.
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CHI
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Intermittent Interaction in Digital Fabrication: User Perception of Periodic Intervention in Semi-Automated Creation Tasks Ludwig Wilhelm Wall, Oliver Schneider, and . 2025.
[DOI]
🎖️ Best Paper Honorable Mention
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CHI
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MotionBlocks: Modular Geometric Motion Remapping for More Accessible Upper Body Movement in Virtual Reality , , Martez E. Mott, and . 2025.
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CHI
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Code Shaping: Iterative Code Editing with Free-form AI-Interpreted Sketching , , and . 2025.
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CHI
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Understanding Marine Scientist Software Tool Use , Andrew Irwin, and . 2025.
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CHI
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Comprehensive Sketching: Exploring Infographic Design Alternatives in Parallel , Shunan Guo, Jane Hoffswell, Gromit Yeuk-Yin Chan, Victor S. Bursztyn, , and Eunyee Koh. 2025.
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CHI EA
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Enhancing AI Explainability for Non-technical Users with LLM-Driven Narrative Gamification , Helen Weixu Chen, and . 2025.
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CHI EA
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Is Pagination Better than Scrolling when Reading on a Phone? , , . 2025.
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CHI LBW
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Writing with AI Lowers Psychological Ownership, but Longer Prompts Can Help and . 2025.
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CUI
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RemixTape: Enriching Narratives about Metrics with Semantic Alignment and Contextual Recommendation Matthew Brehmer, Mar Drouhard, Arjun Srinivasan. 2025.
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IEEE PacificVis
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AniBalloons: Animated chat balloons as affective augmentation for social messaging and chatbot interaction , Chaoyu Zhang, Haichen Gao, , Yage Xiao, and . 2025.
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IJHCS
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ELIOT: Zero-Shot Video-Text Retrieval through Relevance-Boosted Captioning and Structural Information Extraction , Yimu Wang, and . 2025.
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NAACL
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2024 |
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SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces , Fraser Anderson, George Fitzmaurice, Tovi Grossman, . 2024.
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CHI
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Mindful Scroll: An Infinite Scroll Abstract Colouring App for Mindfulness , Craig S. Kaplan, . 2024.
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CHI
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Digital Knick-Knacks: Standalone Audiovisual Digital Possessions or Embellishments in Digital Environments , . 2024.
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CHI
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Single-handed Folding Interactions with a Modified Clamshell Flip Phone , Antony Albert Raj Irudayaraj, . 2024.
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CHI
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EmoWear: Exploring Emotional Teasers for Voice Message Interaction on Smartwatches , Jiawen Stefanie Zhu, Zibo Zhang, Yifei Yin, Qingyuan Ma, Che Yan, Linghao Du, . 2024.
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CHI
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DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models , Sylvain Malacria, , . 2024.
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CHI
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Piet: Facilitating Color Authoring for Motion Graphics Video , Yinghou Wang, Yun Wang, . 2024.
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CHI
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Exploring Interactive Color Palettes for Abstraction-Driven Exploratory Image Colorization , , , , Ryan Rossi, . 2024.
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CHI
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CoPrompt: Supporting Prompt Sharing and Referring in Collaborative Natural Language Programming , , , Mingming Fan, , Zhicong Lu. 2024.
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CHI
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Exploring Visualizations for Precisely Guiding Bare Hand Gestures in Virtual Reality , Ben Lafreniere, . 2024.
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CHI
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The Effects of Update Interval and Reveal Method on Writer Comfort in Synchronized Shared-Editors , , . 2024.
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CHI
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Constrained Highlighting in a Document Reader Can Improve Reading Comprehension , . 2024.
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CHI
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To Search or To Gen? Exploring the Synergy between Generative AI and Web Search in Programming , Nicole Sultanum, . 2024.
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CHI LBW
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Opportunistic Nudges for Task Migration Between Personal Devices , Richard Li, Jiannan Li, Leonardo Pavanatto, Michel Pahud, Jatin Sharma, Bongshin Lee, Hugo Romat, William Buxton, Nicolai Marquardt, Ken Hinckley, Nathalie Henry Riche. 2024.
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CHI LBW
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VisConductor: Affect-Varying Widgets for Animated Data Storytelling in Gesture-Aware Augmented Video Presentation Temiloluwa Femi-Gege, Matthew Brehmer, . 2024.
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ISS
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A Comparison of Virtual Reality Menu Archetypes: Raycasting, Direct Input, and Marking Menus , , , Falah Shazib, , . 2024.
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TVCG
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Exploring Uni-manual Around Ear Off-Device Gestures for Earables Shaikh Shawon Arefin Shimon, , Junwei Sun, Qiang Xu, . 2024.
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UbiComp
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2023 |
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Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs , Sylvain Malacria, , . 2023.
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CHI
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ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts , Sylvain Malacria, , , . 2023.
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CHI
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Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented Reality Daekun Kim, , . 2023.
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CHI
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StoryChat: Designing a Narrative-Based Viewer Participation Tool for Live Streaming Chatrooms , , Brinda Mehra, Ching Christie Pang, Siying Hu, Zhicong Lu. 2023.
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CHI
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De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation , , Julia Zhang, , Anjul Tyagi, Ryan Rossi, Shunan Guo, Fan Du, . 2023.
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CHI
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MFS Design in Appstore-enabled Smart Featurephones for Low-literate, Marginalized Communities Mohammad Rayed, Tawfique Elahi, Shaikh Shawon Arefin Shimon, Nova Ahmed. 2023.
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CHI
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Substiports: User-Inserted Ad Hoc Objects as Reusable Structural Support for Unmodified FDM 3D Printers Ludwig Wilhelm Wall, Oliver Schneider, . 2023.
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UIST
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Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents , Sylvain Malacria, , . 2023.
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UIST
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Transferable Microgestures Across Hand Posture and Location Constraints: Leveraging the Middle, Ring, and Pinky Fingers , Parastoo Abtahi, Raj Sodhi, Nitzan Bartov, Jackson Rushing, Christopher Collins, , Michael Glueck. 2023.
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UIST
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User Interface Constraints to Influence User Behaviour when Reading and Writing . 2023.
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UIST Adjunct
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2022 |
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Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators , . 2022.
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CHI
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Understanding How People with Limited Mobility Use Multi-Modal Input , Sasa Junuzovic, James Devine, John R. Porter, Martez Mott. 2022.
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CHI
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Supercharging Trial-and-Error for Learning Complex Software Applications , Jo Vermeulen, George Fitzmaurice, Justin Matejka. 2022.
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CHI
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Evaluating Singing for Computer Input Using Pitch, Interval, and Melody , . 2022.
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CHI
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Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors , , Da-Yuan Huang, Wei Li, and . 2022.
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CHI
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“I Don’t Want To Shoot The Android”: Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human Karina Arrambide, John Yoon, Cayley MacArthur, Katja Rogers, , Lennart E Nacke. 2022.
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CHI
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More than just Software Surprises: Purposes, Processes, and Directions for Software Application Easter Eggs , . 2022.
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CSCW
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PrivacyToon: Concept-driven Storytelling with Creativity Support for Privacy Concepts , Sydney Lamorea, , Leah Zhang-Kennedy. 2022.
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DIS
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A Design Framework for Contextual and Embedded Information Visualizations in Spatial Augmented Reality , , , . 2022.
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GI
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An Instrumented Office Chair with a Steerable Projector for Personal Spatial Augmented Reality , Antony Albert Raj Irudayaraj, , . 2022.
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SUI
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CodeToon: Story Ideation, Auto Comic Generation, and Structure Mapping for Code-Driven Storytelling , , . 2022.
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UIST
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2021 |
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Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable Ludwig Wilhelm Wall, Alec Jacobson, and Oliver Schneider. 2021.
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CHI
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Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions , , , and . 2021.
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CHI
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Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe Julie M. Funk, , Marcel O'Gorman, and . 2021.
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CHI
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NBSearch: Semantic Search and Visual Exploration of Computational Notebooks , Yuanxin Wang, Hong Wang, Yang Wang, . 2021.
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CHI
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KTabulator: Interactive Ad hoc Table Creation using Knowledge Graphs Siyuan Xia, Nafisa Anzum, Semih Salihoglu, . 2021.
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CHI
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An examination of mobile phone pointing in surface mapped spatial augmented reality and . 2021.
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IJHCS
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Empirical evaluation of moving target selection in virtual reality using egocentric metaphors , Junwei Sun, Qiang Xu, , Pourang Irani, Wei Li. 2021.
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INTERACT
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Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space , Junwei Sun, Qiang Xu, , Pourang Irani, Wei Li. 2021.
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INTERACT
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Using Comics to Introduce and Reinforce Programming Concepts in CS1 , Celine Latulipe, Ken Jen Lee, Bernadette Cheng, and . 2021.
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SIGCSE
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ChartStory: Automated Partitioning, Layout, and Captioning of Charts into Comic-Style Narratives , Shenyu Xu, Senthil Chandrasegaran, Chris Bryan, Fan Du, Aditi Mishra, Xin Qian, Yiran Li, Kwan-Liu Ma. 2021.
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TVCG
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Evaluating Effects of Background Stories on Graph Perception Ying Zhao, Jingcheng Shi, Jiawei Liu, , Fangfang Zhou, Wenzhi Zhang, Kangyi Chen, Xin Zhao, Chunyao Zhu, Wei Chen. 2021.
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TVCG
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Towards Systematic Design Considerations for Visualizing Cross-View Data Relationships Maoyuan Sun, Akhil Namburi, David Koop, , Tianyi Li, Haeyong Chung. 2021.
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TVCG
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CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital Interfaces Ehsan Jahangirzadeh Soure, Emily Kuang, Mingming Fan, . 2021.
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TVCG
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Interactive Dimensionality Reduction for Comparative Analysis Takanori Fujiwara, Xinhai Wei, , Kwan-Liu Ma. 2021.
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TVCG
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SightBi: Exploring Cross-View Data Relationships with Biclusters Maoyuan Sun, Abdul Shaikh, Hamed Alhoori, . 2021.
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TVCG
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InfoColorizer: Interactive Recommendation of Color Palettes for Infographics Linping Yuan, , , Yiqiu Guo, Fan Du, Huamin Qu. 2021.
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TVCG
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OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality Katherine Fennedy, , , Simon Tangi Perrault, and . 2021.
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TVCG
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PocketView: Through-Fabric Information Displays Antony Albert Raj Irudayaraj, Rishav Agarwal, , , Omid Abari, and . 2021.
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UIST
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Relevance and Applicability of Hardware-independent Pointing Transfer Functions Raiza Hanada, , , and Sylvain Malacria. 2021.
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UIST
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Font Your Friends and Loved Ones: On the Utility of Ugly Interfaces Josh Urban Davis and . 2021.
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alt.chi
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2020 |
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Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games Wehbe, Rina R; Dickson, Terence; Kuzminykh, Anastasia; Nacke, Lennart E; and Lank, Edward. 2020.
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CHI
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Investigating the Necessity of Delay in Marking Menu Invocation , Sylvain Malacria, , and . 2020.
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CHI
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Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment , Carrie J. Cai, Abigail E. Huang, and Rory Sayres. 2020.
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CHI
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Framing Effects Influence Interface Feature Decisions Andy Cockburn, , Phillip Quinn, and Carl Gutwin. 2020.
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CHI
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Manipulation, Learning, and Recall with Tangible Pen-Like Input , Jean-Baptiste Beau, , and . 2020.
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CHI
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Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality , , . 2020.
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CHI
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Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription , , . 2020.
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CHI
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Pedagogical Agents for Fostering Question-Asking Skills in Children M. Alaimi, E. Law, K. Pantasdo, P-Y. Oudeyer and H. Sauzeon. 2020.
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CHI
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Ambiguity-aware AI Assistants for Medical Data Analysis M. Schaekermann, G. Beaton, E. Sanoubari, A. Lim, K. Larson and E. Law. 2020.
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CHI
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Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles N. Dillen, M. Ilievski, E. Law, L. Nacke, K. Czarnecki and O. Schneider. 2020.
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CHI
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Chameleon: Bringing Interactivity to Static Digital Documents , Sylvain Malacria, , . 2020.
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CHI
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KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping , Greg d'Eon, Andy Cockburn, . 2020.
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CHI
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MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less , Justin Matejka, Fraser Anderson, Tovi Grossman, and George Fitzmaurice. 2020.
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CHI
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Improving Virtual Reality Ergonomics through Reach-Bounded Non-Linear Input Amplification , Greg d'Eon, and . 2020.
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CHI
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PenSight: Enhanced Interaction with a Pen-Top Camera Fabrice Matulic, Riku Arakawa, Brian Vogel, and . 2020.
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CHI
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Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects , Bo Rui Lin, Siyi Ji, Arjav Patel, . 2020.
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CHI
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Using Conformity to Probe Interaction Challenges in XR Collaboration , , , and . 2020.
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CoRR
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How Do We Design for Concreteness Fading? Survey, General Framework, and Design Dimensions , Martinet Lee, . 2020.
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IDC
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Autonomous Vehicle Visual Signals for Pedestrians: Experiments and Design Recommendations. H. Chen, R. Cohen, K. Dautenhahn, E. Law, K. Czarnecki. 2020.
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IEEE IV
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STAT: Subtle Typing Around the Thigh for Head-Mounted Displays , , and . 2020.
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MobileHCI
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Expanding Side Touch Input on Mobile Phones: Finger Reachability and Two-Dimensional Taps and Flicks using the Index and Thumb , , Antony Albert Raj Irudayaraj, and . 2020.
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PACM ISS
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Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode Switching , , and . 2020.
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SUI
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Mimicry Attacks on Smartphone Keystroke Authentication Hassan Khan, Urs Hengartner, and . 2020.
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TOPS
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Understanding Missing Links in Bipartite Networks with MissBiN , Maoyuan Sun, Francine Chen, and Patrick Chiu. 2020.
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TVCG
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ChartSeer: Interactive Steering Exploratory Visual Analysis with Machine Intelligence , Mingming Fan, and Mi Feng. 2020.
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TVCG
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AAR: Augmenting a Wearable Augmented Reality Display with an Actuated Head-Mounted Projector , , and . 2020.
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UIST
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View-Dependent Effects for 360° Virtual Reality Video , Stephen DiVerdi, Cuong Nguyen, and . 2020.
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UIST
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A Visual Analytics Framework for Contrastive Network Analysis Takanori Fujiwara, , Francine Chen, and Kwan‑Liu Ma. 2020.
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VIS
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Coding Strip: A Pedagogical Tool for Teaching and Learning Programming Concepts through Comics , Martinet Lee, Gracie Xia, . 2020.
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VL/HCC
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2019 |
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Trusted AI and the Contribution of Trust Modeling in Multiagent Systems Robin Cohen, , Sihao Liu, and Michael Cormier. 2019.
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AAMAS
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Contradict the Machine: A Hybrid Approach to Identifying Unknown Unknowns and . 2019.
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AAMAS
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VERSE: Bridging Screen Readers and Voice Assistants for Enhanced Eyes-Free Web Search , , Meredith Ringel Morris, Leah Findlater, and Ryen W. White. 2019.
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ASSETS
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RotoSwype: Word-Gesture Typing using a Ring , Cheng Ji, Hui-Shyong Yeo, Aaron Quigley, and . 2019.
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CHI
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Automating the Intentional Encoding of Human-Designable Markers Joshua D. A. Jung, Rahul N. Iyer, and . 2019.
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CHI
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HotStrokes: Word-Gesture Shortcuts on a Trackpad Wenzhe Cui, , , , and Xiaojun Bi. 2019.
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CHI
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RealityCheck: Blending Virtual Environments with Situated Physical Reality , Christian Holz, Eyal Ofek, and Andrew Wilson. 2019.
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CHI
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Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality , Fabrice Matulic, and . 2019.
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CHI
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TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality , , Mark Hancock, and . 2019.
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CHI
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Automation Accuracy Is Good, but High Controllability May Be Better , , and . 2019.
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CHI
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An Evaluation of Touch Input at the Edge of a Table and . 2019.
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CHI
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Leveraging Distal Vibrotactile Feedback for Target Acquisition , , Laurent Grisoni, and . 2019.
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CHI
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Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour. , , Joslin Goh, Corina McDonald, Pierre-Yves Oudeyer, Dana Kulić, and . 2019.
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CHI
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Cross-Car, Multiplayer Games for Semi-Autonomous Driving , Lennart E. Nacke, Takeo Igarashi, and . 2019.
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CHI PLAY
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Exploring Email Triage: Challenges and Opportunities , Ahmed Hassan Awadallah and Milad Shokouhi. 2019.
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CHIIR
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Understanding Expert Disagreement in Medical Data Analysis through Structured Adjudication , , Minahz Habib, Andrew Lim, Kate Larson, and . 2019.
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CSCW
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Paying Crowd Workers for Collaborative Work Greg d'Eon, Joslin Goh, Kate Larson, and . 2019.
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CSCW
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The Perpetual Work Life of Crowdworkers: How Tooling Practices Increase Fragmentation in Crowdwork , Gloria Mark, Kristy Milland, , and . 2019.
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CSCW
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Wehbe, Rina R., Riberio, Giovannim Fung, Kin Pon, Nacke, Lennart E., and Lank, Edward. 2019. |
GI
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A Hybrid Approach to Identifying Unknown Unknowns of Predictive Models . 2019.
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HCOMP
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Using Concreteness Fading to Model & Design Learning Process . 2019.
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ICER
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Holding Patterns: Detecting Handedness With A Moving Smartphone At Pickup , , , Damien Masson, and . 2019.
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IHM
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Measuring the Effect of Public vs Private Context on the Kinematics of Smartphone Motion Gestures , Paul Meyer, Damien Masson, and . 2019.
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IHM
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Eliciting Pen-Holding Postures for General Input with Suitability for EMG Armband Detection Fabrice Matulic, Brian K. Vogel, Naoki Kimura, and . 2019.
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ISS
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VisTA: Integrating Machine Intelligence with Visualization to Support the Investigation of Think-Aloud Sessions Mingming Fan, Ke Wu, , Yue Li, Winter Wei, Khai Truong. 2019.
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InfoVis
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A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment , Camelia Zakaria, Simon T. Perrault, , Wonjung Kim, Archan Misra, and Andy Cockburn. 2019.
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Interact
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WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing Hui-Shyong Yeo, Juyoung Lee, Hyung-il Kim, , Andrea Bianchi, , Hideki Koike, Woontack Woo, and Aaron Quigley. 2019.
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MobileHCI
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Hand-Over-Face Input Sensing for Interaction with Smartphones through the Built-in Camera Mona Loorak, Wei Zhou, Ha Trinh, , Wei Li. 2019.
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MobileHCI
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Exploring Cross-Modal Training via Touch to Learn a Mid-Air Marking Menu Gesture Set , Sachi Mizobuchi, Wei Li, and . 2019.
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MobileHCI
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Deep Learning and Glaucoma Specialists: The Relative Importance of Optic Disc Features to Predict Glaucoma Referral in Fundus Photographs Sonia Phene, R. Carter Dunn, Naama Hammel, Yun Liu, Jonathan Krause, Naho Kitade, , Rory Sayres, Derek J. Wu, Ashish Bora, Christopher Semturs, Anita Misra, Abigail E. Huang, Arielle Spitze, Felipe A. Medeiros, April Y. Maa, Monica Gandhi, Greg S. Corrado, Lily Peng, and Dale R. Webster. 2019.
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Ophthalmology
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GraphWrangler: An Interactive Graph View on Relational Data Nafisa Anzum, Semih Salihoglu, and . 2019.
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SIGMOD
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Smartphone EEG and Remote Online Interpretation for Children with Epilepsy in the Republic of Guinea: Quality, Characteristics, and Practice Implications Jennifer A Williams, Fodé Abass Cisse, , Foksouna Sakadi, Nana Rahamatou Tassiou, Gladia C. Hotan, Aissatou Kenda Bah, Abdoul Bachir Djibo Hamani, Andrew Lim, Edward C.W. Leung, Tadeu A. Fantaneanu, Tracey A. Milligan, Vidita Khatri, Daniel B. Hoch, Manav V. Vyas, Alice D. Lam, Joseph M. Cohen, Andre C. Vogel, , and Farrah J. Mateen. 2019.
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Seizure
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What Do We Mean by "Interaction"? An Analysis of 35 Years of CHI Kasper Hornbæk, Aske Mottelson, Jarrod Knibbe, and . 2019.
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TOCHI
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Remote Tool-Based Adjudication for Grading Diabetic Retinopathy , Naama Hammel, , Tayyeba K. Ali, Yun Liu, Brian Basham, Bilson Campana, William Chen, Xiang Ji, Jonathan Krause, Greg S. Corrado, Lily Peng, Dale R. Webster, , and Rory Sayres. 2019.
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TVST
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Tip-Tap: Battery-free Discrete 2D Fingertip Input , Ju Wang, Ziyang Shan, Ningshan Ouyang, Omid Abari, and . 2019.
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UIST
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Mercury: Empowering Programmers' Mobile Work Practices with Microproductivity , Harmanpreet Kaur, Jaime Teevan, Ryen White, Shamsi Iqbal, and . 2019.
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UIST
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Albireo: An Interactive Tool for Visually Summarizing Computational Notebook Structure John Wenskovitch, , Scott Carter, Matthew Cooper, Chris North. 2019.
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VDS
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SANVis: Visual Analytics for Understanding Self-Attention Networks Cheonbok Park, Inyoup Na, Yongjang Jo, Sungbok Shin, Yoo Jaehyo, Bum Chul Kwon, , Hyungjong Noh, Yeonsoo Lee, Jaegul Choo. 2019.
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VIS
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MissBiN: Visual Analysis of Missing Links in Bipartite Networks , Maoyuan Sun, Francine Chen, Patrick Chiu. 2019.
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VIS
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Interactive Bicluster Aggregation in Bipartite Graphs Maoyuan Sun, David Koop, , Chris North, Naren Ramakrishnan. 2019.
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VIS
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Characterizing and Predicting Email Deferral Behavior , Ahmed Hassan Awadallah, Christopher H Lin, Chia-Jung Lee, Milad Shokouhi and Susan T Dumais. 2019.
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WSDM
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2018 |
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Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing Hassan Khan, Urs Hengartner, and . 2018.
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CHI
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Multiray: Multi-Finger Raycasting for Large Displays Fabrice Matulic and . 2018.
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CHI
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Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers Joshua D. A. Jung and . 2018.
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CHI
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Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions Alix Goguey, , , and Carl Gutwin. 2018.
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CHI
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Exploring the Role of Conversational Cues in Guided Task Support with Virtual Assistants and . 2018.
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CHI
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Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces , Sylvain Malacria, , , . 2018.
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CHI
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An Evaluation of Mobile Phone Pointing in Spatial Augmented Reality and . 2018.
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CHI EA
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Resolvable vs. Irresolvable Disagreement: A Study on Worker Deliberation in Crowd Work , Joslin Goh, Kate Larson, and . 2018.
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CSCW
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MechanicalHeart: A Human-Machine Framework for the Classification of Phonocardiograms , Joslin Goh, Michael Mohareb, Andrew Lim, and . 2018.
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CSCW
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Augmented Reality-based Mimicry Attacks on Behaviour-Based Smartphone Authentication Hassan Khan, Urs Hengartner, and . 2018.
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MobiSys
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Applying the Cumulative Fatigue Model to Interaction on Large, Multi-Touch Displays Zhe Liu, , and James R. Wallace. 2018.
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PerDis
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Unimanual Pen+Touch Input Using Variations of Precision Grip Postures Drini Cami, Fabrice Matulic, Richard G. Calland, Brian K. Vogel, and . 2018.
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UIST
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FingerArc and FingerChord: Supporting Novice to Expert Transitions with Guided Finger-Aware Shortcuts , , , . 2018.
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UIST
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2017 |
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Cito: An Actuated Smartwatch for Extended Interactions Jun Gong, Lan Li, , and Xing-Dong Yang. 2017.
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CHI
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Experimental Analysis of Mode Switching Techniques in Touch-based User Interfaces , Fabrice Matulic, and . 2017.
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CHI
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Exploring Conversational Search With Humans, Assistants, and Wizards , Denis Savenkov, Eugene Agichtein, and Charles L.A. Clarke. 2017.
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CHI
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Exploring At-Your-Side Gestural Interaction for Ubiquitous Environments , , James R. Wallace, and . 2017.
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CHI
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Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game 'Destiny' , Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel Johnson, Anders Drachen, Rafet Sifa, and Lennart E. Nacke. 2017.
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CHI PLAY
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Testing Incremental Difficulty Design in Platformer Games Rina R. Wehbe, Elisa D. Mekler, , , and Lennart E. Nacke. 2017.
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CHI PLAY
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Testing Incremental Difficulty Design in Platformer Games Rina R. Wehbe, Elisa D. Mekler, , , and Lennart E. Nacke. 2017.
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CHI PLAY
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Crowdsourcing as a Tool for Research: Implications of Uncertainty , Krzysztof Z. Gajos, Andrea Wiggins, Mary Gray, and . 2017.
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CSCW
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Left them 4 dead: Perception of humans versus non-player character teammates in cooperative gameplay Wehbe, Rina R, Lank, Edward, and Nacke, Lennart E. 2017.
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DIS
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Guided Selfies using Models of Portrait Aesthetics and . 2017.
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DIS
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Deja Vu: Characterizing Worker Reliability Using Task Consistency , Joslin Goh, Charlie G. Willis, Aaron M. Ellison, James H. Brusuelas, Charles C. Davis, and . 2017.
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HCOMP
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Online Bayesian Transfer Learning for Sequential Data Modeling Priyank Jaini, Zhitang Chen, Pablo Carbajal, , Laura Middleton, Kayla Regan, , George Trimponias, James Tung, and Pascal Poupart. 2017.
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ICLR
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Leveraging finger identification to integrate multi-touch command selection and parameter manipulation Alix Goguey, , Fanny Chevalier, Thomas Pietrzak, Nicolas Roussel, and . 2017.
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IJHCS
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Hand Contact Shape Recognition for Posture-Based Tabletop Widgets and Interaction Fabrice Matulic, , and Raimund Dachselt. 2017.
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ISS
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Fostering large display engagement through playful interactions , , , and . 2017.
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PerDis
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Improving Exploratory Search Experience through Hierarchical Knowledge Graphs and . 2017.
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SigIR
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A Modular Smartphone for Lending Teddy Seyed, Xing-Dong Yang, and . 2017.
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UIST
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2016 |
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The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation Alix Goguey, , , and . 2016.
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CHI
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![]() |
Finger-Aware Shortcuts , and . 2016.
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CHI
|
![]() |
Doppio: A Reconfigurable Dual-Face Smartwatch for Tangible Interaction Teddy Seyed, Xing-Dong Yang, and . 2016.
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CHI
|
Learning from Green Designers: Green Design as Discursive Practice , and . 2016.
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CHI
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Creating Your Bubble: Personal Space On and Around Large Public Displays James R. Wallace, Nancy Iskander, and . 2016.
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CHI
|
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Privacy Personas: Clustering Users via Attitudes and Behaviors toward Security Practices Janna Lynn Dupree, Richard Devries, Daniel M. Berry, and . 2016.
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CHI
|
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Curiosity Killed the Cat, but Makes Crowdwork Better , Ming Yin, Joslin Goh, Kevin Chen, , Krzysztof Z. Gajos. 2016.
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CHI
|
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Knowledge Graphs versus Hierarchies: An Analysis of User Behaviours and Perspectives in Information Seeking , , and Olga Vechtomova. 2016.
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CHIIR
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Tap-Kick-Click: Foot Interaction for a Standing Desk and . 2016.
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DIS
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Surveying Expert-Level Gesture Use and Adoption on Multi-Touch Tablets , . 2016.
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DIS
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Targeted Mimicry Attacks on Touch Input Based Implicit Authentication Schemes Hassan Khan, Urs Hengartner, and . 2016.
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MobiSys
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Next-Point Prediction Metrics for Perceived Spatial Errors , , Bruno Rodrigues De AraĂşjo, Ricardo Jota, and . 2016.
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UIST
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Authoring Illustrations of Human Movements by Iterative Physical Demonstration Pei-Yu (Peggy) Chi, , Mira Dontcheva, Wilmot Li, and Björn Hartmann. 2016.
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UIST
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2015 |
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Soft-Constraints to Reduce Legacy and Performance Bias to Elicit Whole-body Gestures with Low Arm Fatigue and . 2015.
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CHI
|
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Designing Persuasive Technology to Manage Peak Electricity Demand in Ontario Homes and . 2015.
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CHI
|
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Clutching Is Not (Necessarily) the Enemy , , and . 2015.
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CHI
|
![]() |
Myopoint: Pointing and Clicking Using Forearm Mounted Electromyography and Inertial Motion Sensors Faizan Haque, , and . 2015.
|
CHI
|
A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts Dustin Freeman, Ricardo Jota, , Daniel J. Wigdor, and Ravin Balakrishnan. 2015.
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CoRR
|
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The performance of indirect foot pointing using discrete taps and kicks while standing and . 2015.
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GI
|
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Usability and Security Perceptions of Implicit Authentication: Convenient, Secure, Sometimes Annoying Hassan Khan, Urs Hengartner, and . 2015.
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SOUPS
|
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Leading Johnny to Water: Designing for Usability and Trust Erinn Atwater, Cecylia Bocovich, Urs Hengartner, Ed Lank, and Ian Goldberg. 2015.
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SOUPS
|
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Gunslinger: Subtle Arms-down Mid-air Interaction , , and . 2015.
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UIST
|
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Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with Crossing Selection and . 2015.
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UIST
|
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2014 |
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Investigating the Feasibility of Extracting Tool Demonstrations from In-Situ Video Content Ben Lafreniere, Tovi Grossman, Justin Matejka, and George Fitzmaurice. 2014.
|
CHI
|
![]() |
Crossing-Based Selection with Direct Touch Input and . 2014.
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CHI
|
![]() |
Mining Online Software Tutorials: Challenges and Open Problems and . 2014.
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CHI EA
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The effect of interior bezel presence and width on magnitude judgement James R. Wallace, , and . 2014.
|
GI
|
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Adoiraccourcix: multi-touch command selection using finger identification Alix Goguey, , Thomas Pietrzak, , and Nicolas Roussel. 2014.
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IHM
|
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Task-Centric Interfaces for Feature-Rich Software , , and . 2014.
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OzCHI
|
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Smartcasting: A Discount 3D Interaction Technique for Public Displays , , James R. Wallace and . 2014.
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OzCHI
|
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Effect of Bezel Presence and Width on Visual Search James R. Wallace, , and . 2014.
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PerDis
|
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InterTwine: Creating Interapplication Information Scent to Support Coordinated Use of Software , Ben Lafreniere, Parmit Chilana, and . 2014.
|
UIST
|
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Pinch-to-Zoom-Plus: An Enhanced Pinch-to-Zoom That Reduces Clutching and Panning , Mark Choi, , and . 2014.
|
UIST
|
A three-step interaction pattern for improving discoverability in finger identification techniques Alix Goguey, , , Fanny Chevalier, Thomas Pietrzak, and Nicolas Roussel. 2014.
|
UIST EA
|
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2013 |
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Enhancing technical Q&A forums with CiteHistory and Meredith Ringel Morris. 2013.
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AAAI
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Community Enhanced Tutorials: Improving Tutorials with Multiple Demonstrations , Tovi Grossman, and George Fitzmaurice. 2013.
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CHI
|
Understanding the Roles and Uses of Web Tutorials Ben Lafreniere, , Matthew Lount, and . 2013.
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ICWSM
|
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Rasterizing and antialiasing vector line art in the pixel art style Tiffany Inglis, , and Craig S. Kaplan. 2013.
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NPAR
|
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2012 |
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Evaluating Visual Aesthetics in Photographic Portraiture Shehroz S. Khan and . 2012.
|
CAE
|
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1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems , Nicolas Roussel, and . 2012.
|
CHI
|
|
"Then Click Ok!": Extracting References to Interface Elements in Online Documentation , Ben Lafreniere, Richard Mann, and . 2012.
|
CHI
|
|
Territoriality and behaviour on and around large vertical publicly-shared displays , , , Mark S. Hancock, and . 2012.
|
DIS
|
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Giving a hand to the eyes: leveraging input accuracy for subpixel interaction Nicolas Roussel, , Jonathan Aceituno, and . 2012.
|
UIST
|
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PICL: Portable In-circuit Learner and . 2012.
|
UIST
|
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2011 |
||
DoubleFlip: A Motion Gesture Delimiter for Mobile Interaction and Yang Li. 2011.
|
CHI
|
|
Characterizing the Usability of Interactive Applications Through Query Log Analysis , Richard Mann, and . 2011.
|
CHI
|
|
User-defined Motion Gestures for Mobile Interaction , Yang Li, and . 2011.
|
CHI
|
|
Estimating the Perceived Difficulty of Pen Gestures Radu-Daniel Vatavu, , , and Laurent Grisoni. 2011.
|
INTERACT
|
|
ZoomPointing Revisited: Supporting Mixed-resolution Gesturing on Interactive Surfaces , , and . 2011.
|
ITS
|
|
Embedding Interface Sketches in Code James Simpson and . 2011.
|
UIST
|
|
AdaptableGIMP: Designing a Socially-adaptable Interface , , Matthew Lount, , and . 2011.
|
UIST
|
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Conté: multimodal input inspired by an artist's crayon and . 2011.
|
UIST
|
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Query-feature Graphs: Bridging User Vocabulary and System Functionality , Richard Mann, and . 2011.
|
UIST
|
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2010 |
||
What Can Internet Search Engines "Suggest" About the Usage and Usability of Popular Desktop Applications? , Richard Mann, and . 2010.
|
UIST
|
|
DoubleFlip: A Motion Gesture Delimiter for Interaction and Yang Li. 2010.
|
UIST
|